Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DEFLECT MELEE ATTACK (GENERAL) et al
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KiwiGlen" data-source="post: 2273078" data-attributes="member: 31154"><p><strong>Repost of feat</strong></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I wanted to avoid weapon-specific details because that makes things complicated. I had a look at the Netbook of Feats. While still getting my head around their Deflect Attack feat, their Improved Deflect Arrows had something interesting: giving up Attacks of Opportunity. See my comments below.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I've replaced the Reflex roll with an opposed melee attack roll, as per feedback. Again, see my comments.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">DEFLECT MELEE ATTACK (GENERAL, FIGHTER)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">You can deflect incoming melee attacks with your selected melee weapon.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Prerequisites: Dex 13, Proficiency with selected melee weapon, Weapon Focus with selected melee weapon, Base attack bonus + 4</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Benefit: Once per round when you would normally be hit with a melee attack, you may deflect it so that you take no damage from it. You make an opposed melee attack roll to deflect the melee attack. If you fail (roll lower than what your opponent rolled to hit you) you may attempt to deflect other melee attacks that hit you during the round, until you succeed once. You must be aware of the attack and not flat footed. You must have your chosen melee weapon in hand. Attempting to deflect a single melee attack doesn't count as an action.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Special: You can gain Deflect Melee Attack multiple times. Its effects do not stack. Each time you take the feat, it applies to a new melee weapon. The DM decides whether a melee weapon can be used to Deflect Melee Attacks. Suggested weapons include any type of sword, club, staff, halbard, pike or pole axe.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">When combined with the Combat Expertise feat, if you are aware of the attack and have your chosen melee weapon in hand, you may attempt to deflect a melee attack even if flat footed.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">A figher may select Deflect Melee Attack as one of his fighter bonus feats (see page 38)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Comment: An opposed melee attack roll is used rather than a Reflex save because the former takes into account all relative combat modifiers, including AC, magic weapon use and size of opponents. If you're an armoured tank of a fighter it is going to be difficult to hit you - but if you are hit, it will be such a good hit that it will be difficult to deflect. On the other hand if you're a naked wizard with only your staff for protection you should be able to deflect the easy strikes…</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">IMPROVED DEFLECT MELEE ATTACK (GENERAL, FIGHTER)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Prerequisite: Dex 15, Deflect Melee Attack, Base attack bonus + 8</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Benefit: This feat works like Deflect Melee Attack, except you may attempt to deflect a number of melee attacks equal to your Dexterity bonus. Each successful deflection beyond the first counts as one of your attacks of opportunity for the round.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Special: A figher may select Improved Deflect Melee Attack as one of his fighter bonus feats (see page 38)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Comment: Do you deflect the bugbear and the ogre's attack and allow the hobgoblins to move past you (flanking your position and endangering your wounded companions beyond), or do you take it on the chin in the hope of cleaving the hobgoblins to the ground and getting in a few extra attacks on your tormentors? Such is the stuff of legends … and good roleplaying!</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">GREATER DEFLECT MELEE ATTACK (GENERAL, FIGHTER)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Prerequisite: Dex 19, Deflect Melee Attack, Improved Deflect Melee Attack, Base attack bonus + 12</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Benefit: This feat works like Deflect Melee Attack, except that there is no limit to the number of melee attacks you may attempt to deflect. Each successful deflection beyond the first counts as one of your attacks of opportunity for the round.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Special: A figher may select Greater Deflect Melee Attack as one of his fighter bonus feats (see page 38)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="KiwiGlen, post: 2273078, member: 31154"] [b]Repost of feat[/b] [font=Arial][size=2]I wanted to avoid weapon-specific details because that makes things complicated. I had a look at the Netbook of Feats. While still getting my head around their Deflect Attack feat, their Improved Deflect Arrows had something interesting: giving up Attacks of Opportunity. See my comments below. I've replaced the Reflex roll with an opposed melee attack roll, as per feedback. Again, see my comments. DEFLECT MELEE ATTACK (GENERAL, FIGHTER) You can deflect incoming melee attacks with your selected melee weapon. Prerequisites: Dex 13, Proficiency with selected melee weapon, Weapon Focus with selected melee weapon, Base attack bonus + 4 Benefit: Once per round when you would normally be hit with a melee attack, you may deflect it so that you take no damage from it. You make an opposed melee attack roll to deflect the melee attack. If you fail (roll lower than what your opponent rolled to hit you) you may attempt to deflect other melee attacks that hit you during the round, until you succeed once. You must be aware of the attack and not flat footed. You must have your chosen melee weapon in hand. Attempting to deflect a single melee attack doesn't count as an action. Special: You can gain Deflect Melee Attack multiple times. Its effects do not stack. Each time you take the feat, it applies to a new melee weapon. The DM decides whether a melee weapon can be used to Deflect Melee Attacks. Suggested weapons include any type of sword, club, staff, halbard, pike or pole axe. When combined with the Combat Expertise feat, if you are aware of the attack and have your chosen melee weapon in hand, you may attempt to deflect a melee attack even if flat footed. A figher may select Deflect Melee Attack as one of his fighter bonus feats (see page 38) Comment: An opposed melee attack roll is used rather than a Reflex save because the former takes into account all relative combat modifiers, including AC, magic weapon use and size of opponents. If you're an armoured tank of a fighter it is going to be difficult to hit you - but if you are hit, it will be such a good hit that it will be difficult to deflect. On the other hand if you're a naked wizard with only your staff for protection you should be able to deflect the easy strikes… IMPROVED DEFLECT MELEE ATTACK (GENERAL, FIGHTER) You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks. Prerequisite: Dex 15, Deflect Melee Attack, Base attack bonus + 8 Benefit: This feat works like Deflect Melee Attack, except you may attempt to deflect a number of melee attacks equal to your Dexterity bonus. Each successful deflection beyond the first counts as one of your attacks of opportunity for the round. Special: A figher may select Improved Deflect Melee Attack as one of his fighter bonus feats (see page 38) Comment: Do you deflect the bugbear and the ogre's attack and allow the hobgoblins to move past you (flanking your position and endangering your wounded companions beyond), or do you take it on the chin in the hope of cleaving the hobgoblins to the ground and getting in a few extra attacks on your tormentors? Such is the stuff of legends … and good roleplaying! GREATER DEFLECT MELEE ATTACK (GENERAL, FIGHTER) You can wield your selected melee weapon with such skill that you can deflect multiple melee attacks Prerequisite: Dex 19, Deflect Melee Attack, Improved Deflect Melee Attack, Base attack bonus + 12 Benefit: This feat works like Deflect Melee Attack, except that there is no limit to the number of melee attacks you may attempt to deflect. Each successful deflection beyond the first counts as one of your attacks of opportunity for the round. Special: A figher may select Greater Deflect Melee Attack as one of his fighter bonus feats (see page 38) [/size][/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DEFLECT MELEE ATTACK (GENERAL) et al
Top