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Deflector Beast
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<blockquote data-quote="Gez" data-source="post: 730254" data-attributes="member: 1328"><p>Having re-read Van Vogt's <em>Voyage of the Space Beagle</em>, I've come up with this:</p><p></p><p><span style="font-size: 15px">Deflector Beast</span></p><p></p><p><strong>Large Magical Beast</strong></p><p><strong>Hit Dice:</strong> 7d10+21 (59 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 19 (-1 size, +3 Dex, +5 natural, +2 deflection)</p><p><strong>Attacks:</strong> 2 tentacles +9 melee, 2 claws +4 melee</p><p><strong>Damage:</strong> Tentacle 1d6+4, claws 1d8 +2</p><p><strong>Face/Reach:</strong> 5 ft. by 10 ft./5 ft. (15 ft. with tentacles)</p><p><strong>Special Attacks:</strong> Pounce, rake 1d6+2</p><p><strong>Special Qualities:</strong> Blindsight, deflection, energy resistance</p><p><strong>Saves:</strong> Fort +8, Ref +7, Will +3</p><p><strong>Abilities:</strong> Str 18, Dex 17, Con 16, Int 5, Wis 12, Cha 15</p><p><strong>Skills:</strong> Jump +12, Listen +7, Move Silently +7, Spot +7</p><p><strong>Feats:</strong> Alertness, Dodge</p><p>------------------------------------------------------------------------</p><p><strong>Climate/Terrain:</strong> Temperate forest, hill, or mountains and underground</p><p><strong>Organization:</strong> Solitary, pair, or pride (6-10)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Often neutral</p><p><strong>Advancement:</strong> 8-10 HD (Large); 11-21 HD (Huge)</p><p></p><p>Deflector beasts, also called couerls, look like sleek black panther, except for their two long tentacles sprouting from its shoulders and ending with feeler pads. Its ears are tipped with tufts of hair, like a lynx.</p><p></p><p><span style="font-size: 12px">Combat</span></p><p></p><p>Deflector beasts rake opponents with their tentacles and bite foes that get close.</p><p></p><p><strong>Pounce (Ex):</strong> If a couerl leaps upon a foe during a charge, it can make a full attack even if it has already taken a move action.</p><p></p><p><strong>Rake (Ex):</strong> A couerl that pounces onto a creature can make two rake attacks with its hind legs for 1d6+2 damage each.</p><p></p><p><strong>Blinsight (Ex):</strong> A deflector beast has blindsight in a 60-ft. radius.</p><p></p><p><strong>Deflection (Su):</strong> A deflector beast is continually surrounded by a deflection field that shield it from all attacks, equal to its Charisma bonus or 1, whichever is lower. (Average deflector beasts get +2 deflection AC bonus).</p><p></p><p><strong>Energy Resistance (Su):</strong> The deflector shield of the couerl also shield it against damage from various energies. It ignores the first 10 (Cha bonus or 1, whichever is lower, times 5) points of damage from any positive energy, negative energy, force, cold, fire, electricity, or sonic attack.</p><p></p><p><strong>Skills:</strong> A deflector beast receives a +8 racial bonus to Jump checks.</p><p></p><p></p><p>(<a href="http://www.wizards.com/d20/files/OGLv1.0a.rtf" target="_blank">This is open-content.</a> In Section 15, add: <em>Deflector Beast</em> (c) Gez, based on a creature imagined by A.E. Van Vogt)</p></blockquote><p></p>
[QUOTE="Gez, post: 730254, member: 1328"] Having re-read Van Vogt's [i]Voyage of the Space Beagle[/i], I've come up with this: [size=4]Deflector Beast[/size] [b]Large Magical Beast[/b] [b]Hit Dice:[/b] 7d10+21 (59 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 40 ft. [b]AC:[/b] 19 (-1 size, +3 Dex, +5 natural, +2 deflection) [b]Attacks:[/b] 2 tentacles +9 melee, 2 claws +4 melee [b]Damage:[/b] Tentacle 1d6+4, claws 1d8 +2 [b]Face/Reach:[/b] 5 ft. by 10 ft./5 ft. (15 ft. with tentacles) [b]Special Attacks:[/b] Pounce, rake 1d6+2 [b]Special Qualities:[/b] Blindsight, deflection, energy resistance [b]Saves:[/b] Fort +8, Ref +7, Will +3 [b]Abilities:[/b] Str 18, Dex 17, Con 16, Int 5, Wis 12, Cha 15 [b]Skills:[/b] Jump +12, Listen +7, Move Silently +7, Spot +7 [b]Feats:[/b] Alertness, Dodge ------------------------------------------------------------------------ [b]Climate/Terrain:[/b] Temperate forest, hill, or mountains and underground [b]Organization:[/b] Solitary, pair, or pride (6-10) [b]Challenge Rating:[/b] 5 [b]Treasure:[/b] None [b]Alignment:[/b] Often neutral [b]Advancement:[/b] 8-10 HD (Large); 11-21 HD (Huge) Deflector beasts, also called couerls, look like sleek black panther, except for their two long tentacles sprouting from its shoulders and ending with feeler pads. Its ears are tipped with tufts of hair, like a lynx. [size=3]Combat[/size] Deflector beasts rake opponents with their tentacles and bite foes that get close. [b]Pounce (Ex):[/b] If a couerl leaps upon a foe during a charge, it can make a full attack even if it has already taken a move action. [b]Rake (Ex):[/b] A couerl that pounces onto a creature can make two rake attacks with its hind legs for 1d6+2 damage each. [b]Blinsight (Ex):[/b] A deflector beast has blindsight in a 60-ft. radius. [b]Deflection (Su):[/b] A deflector beast is continually surrounded by a deflection field that shield it from all attacks, equal to its Charisma bonus or 1, whichever is lower. (Average deflector beasts get +2 deflection AC bonus). [b]Energy Resistance (Su):[/b] The deflector shield of the couerl also shield it against damage from various energies. It ignores the first 10 (Cha bonus or 1, whichever is lower, times 5) points of damage from any positive energy, negative energy, force, cold, fire, electricity, or sonic attack. [b]Skills:[/b] A deflector beast receives a +8 racial bonus to Jump checks. ([url=http://www.wizards.com/d20/files/OGLv1.0a.rtf]This is open-content.[/url] In Section 15, add: [i]Deflector Beast[/i] (c) Gez, based on a creature imagined by A.E. Van Vogt) [/QUOTE]
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