Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Defy elven forest-fighting tactics! (Now open to my players)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1637405" data-attributes="member: 6533"><p>Hmm, my comments may be misguided due to my plains dwelling experience, but the primary thing with navigation is that the trees appear to be changing paths to hinder orcs and help elves so following and navigating by paths is a bad idea. Whereas ignoring the path and going by bushwhacking orienteering seems like it avoids a lot of the problem.</p><p></p><p>Orcs, in this setting at least, are a very succesful underground/burrowing race. And tunneling doesn't take that long compared to the length of the engagement.</p><p></p><p>Elves can put nasty creatures in your holes but you're in their first and that's a tremendous advantage. Tunnelling is just a good idea if you've got the numbers, the will, and the expertise. The history channel has convinced of that much at least.</p><p></p><p>Fortifying the river strikes me as very expensive. That ties up a lot of men, stretches them out, and makes them vulnerable. Plus you have to put up a lot of infrastructure in enemy terrain. And if they capture your fortifications you are in a whole mess of trouble. Burrows are easy to make and abandon or destroy, and they are there primarily to protect and hide your men, a fortress is a whole other problem.</p><p></p><p>Plus it's a river, do you really need to do more than be able to get people up and down it? If you've got the chokepoint fortress neutralized and control the other end then it seems as though every other effort you make is going to cost you and only hurt the elves a little. It's not like you can seriously challenge them for control of the forest, and it's not like they can do anything at this point other than run supplies and men across it.</p><p></p><p>Double plus, deforesting the river banks is gonna give you nightmares as the rivers course, clarity, and navigability change with the ecological change. You're talking insane bank erosion, unpredictable flooding, and having to put together a massive engineering project to control and/or avoid that.</p><p></p><p>Smoke from burining, on the other hand, can be nice. </p><p></p><p>If the river is pretty navigable aside from chains and vines then I think you simply need to convoy large amounts of ships. Since the orcs control the rest of the continent and river boats aren't exactly supremely expensive I think you should just accept that you are going to loose a lot and that you can make taking out a convoy a very very expensive enterprise for the elves.</p><p></p><p>In terms of supply, you do have the problem of having to bring most of it in and they're being a lot of you. But you are melee infantry with equipment adjusted for endurance not excellence which could also be said of your troops and not at all said of the elves. On a one for one basis you need it less urgently and can be more effective when in poor supply. So more or less a moot point other than to say that you should probably adopt a strategy of bringing more than you need, planning for less than you would want, and making the supplies as horribley unsuited to the Elves as possible.</p><p></p><p>Chain breakers on the ships is an awesome idea.</p><p></p><p>And it's not that you would lie to the trees, though that is theoretically possible, it's that you provide with as much confusing information as possible. They are trees, they can't be that discerning no matter how perceptive they are. March in big dispersed groups and make certain that everyone is very aware of how they move above ground. Have long periods of quiet and pattern and when you do move move everyone at once with lots of feints and chaos. Move all of your posts around frequently and try to make your patrols random and very broad and dispersed. And don't be stealthy be loud and confusing. If you convince an elf sniper or ambush to move you've already done a lot of good.</p><p></p><p>And they will move, it's not as though they can afford suicide missions.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1637405, member: 6533"] Hmm, my comments may be misguided due to my plains dwelling experience, but the primary thing with navigation is that the trees appear to be changing paths to hinder orcs and help elves so following and navigating by paths is a bad idea. Whereas ignoring the path and going by bushwhacking orienteering seems like it avoids a lot of the problem. Orcs, in this setting at least, are a very succesful underground/burrowing race. And tunneling doesn't take that long compared to the length of the engagement. Elves can put nasty creatures in your holes but you're in their first and that's a tremendous advantage. Tunnelling is just a good idea if you've got the numbers, the will, and the expertise. The history channel has convinced of that much at least. Fortifying the river strikes me as very expensive. That ties up a lot of men, stretches them out, and makes them vulnerable. Plus you have to put up a lot of infrastructure in enemy terrain. And if they capture your fortifications you are in a whole mess of trouble. Burrows are easy to make and abandon or destroy, and they are there primarily to protect and hide your men, a fortress is a whole other problem. Plus it's a river, do you really need to do more than be able to get people up and down it? If you've got the chokepoint fortress neutralized and control the other end then it seems as though every other effort you make is going to cost you and only hurt the elves a little. It's not like you can seriously challenge them for control of the forest, and it's not like they can do anything at this point other than run supplies and men across it. Double plus, deforesting the river banks is gonna give you nightmares as the rivers course, clarity, and navigability change with the ecological change. You're talking insane bank erosion, unpredictable flooding, and having to put together a massive engineering project to control and/or avoid that. Smoke from burining, on the other hand, can be nice. If the river is pretty navigable aside from chains and vines then I think you simply need to convoy large amounts of ships. Since the orcs control the rest of the continent and river boats aren't exactly supremely expensive I think you should just accept that you are going to loose a lot and that you can make taking out a convoy a very very expensive enterprise for the elves. In terms of supply, you do have the problem of having to bring most of it in and they're being a lot of you. But you are melee infantry with equipment adjusted for endurance not excellence which could also be said of your troops and not at all said of the elves. On a one for one basis you need it less urgently and can be more effective when in poor supply. So more or less a moot point other than to say that you should probably adopt a strategy of bringing more than you need, planning for less than you would want, and making the supplies as horribley unsuited to the Elves as possible. Chain breakers on the ships is an awesome idea. And it's not that you would lie to the trees, though that is theoretically possible, it's that you provide with as much confusing information as possible. They are trees, they can't be that discerning no matter how perceptive they are. March in big dispersed groups and make certain that everyone is very aware of how they move above ground. Have long periods of quiet and pattern and when you do move move everyone at once with lots of feints and chaos. Move all of your posts around frequently and try to make your patrols random and very broad and dispersed. And don't be stealthy be loud and confusing. If you convince an elf sniper or ambush to move you've already done a lot of good. And they will move, it's not as though they can afford suicide missions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Defy elven forest-fighting tactics! (Now open to my players)
Top