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Defy elven forest-fighting tactics! (Now open to my players)
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<blockquote data-quote="StalkingBlue" data-source="post: 1638554" data-attributes="member: 645"><p>Three main problems with road-building: </p><p>Disorientation within the forest. </p><p>Constant barrage of ambushes from the forest. </p><p>Scarcity of supplies in stone slabs. (Seeing that dirt roads would be likely to vanish without a trace when no one's looking...) </p><p></p><p>Not that I can see how stone slabs would stop trees moving actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If it's the actual trees moving through the ground, surely they'll do what non-mobile trees do (only much faster) and lever stone slabs up with their roots? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If we get a good grip on the keep side, we may be able to secure a riverbank enbough to gradually build a road along it. A road through the forest just isn't going to work. </p><p></p><p></p><p></p><p>Clarification: Dead elves' spirits are bound to trees to make one layer of defence. Most of those died in the longstanding war against the orcs, so success negotiating with them or intimidating them into not fighting is, shall we say, unlikely? Their only reason for still being there is their willingness to be bound to the forest to help defend it. If they are destroyed, *shrug*. All the more reason for the next tree down the line to keep it up and grind its branches, so to speak. </p><p></p><p>As if this weren't enough, there's a second layer of defence overlaying the spirits: a powerful spell laid over the entire forest keeping the location of the elves' capital hidden from foes and causing enemies to become more and more disoriented as they move deeper in. </p><p></p><p></p><p></p><p>Pretty much got that along the river, yup. </p><p></p><p></p><p></p><p>I agree of course. The orc units my PCs have encountered in the forest have been moving during the day. Weirdly enough the players still expect orcs to be night-active. </p><p></p><p></p><p></p><p>Here we think alike. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>(Cavalry unfortunately is of limited use because of the disorientation problems. If we have to move fast and far, the river is the way to go. )</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1638554, member: 645"] Three main problems with road-building: Disorientation within the forest. Constant barrage of ambushes from the forest. Scarcity of supplies in stone slabs. (Seeing that dirt roads would be likely to vanish without a trace when no one's looking...) Not that I can see how stone slabs would stop trees moving actually. :) If it's the actual trees moving through the ground, surely they'll do what non-mobile trees do (only much faster) and lever stone slabs up with their roots? :) If we get a good grip on the keep side, we may be able to secure a riverbank enbough to gradually build a road along it. A road through the forest just isn't going to work. Clarification: Dead elves' spirits are bound to trees to make one layer of defence. Most of those died in the longstanding war against the orcs, so success negotiating with them or intimidating them into not fighting is, shall we say, unlikely? Their only reason for still being there is their willingness to be bound to the forest to help defend it. If they are destroyed, *shrug*. All the more reason for the next tree down the line to keep it up and grind its branches, so to speak. As if this weren't enough, there's a second layer of defence overlaying the spirits: a powerful spell laid over the entire forest keeping the location of the elves' capital hidden from foes and causing enemies to become more and more disoriented as they move deeper in. Pretty much got that along the river, yup. I agree of course. The orc units my PCs have encountered in the forest have been moving during the day. Weirdly enough the players still expect orcs to be night-active. Here we think alike. :) (Cavalry unfortunately is of limited use because of the disorientation problems. If we have to move fast and far, the river is the way to go. ) [/QUOTE]
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