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Defy elven forest-fighting tactics! (Now open to my players)
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1639208" data-attributes="member: 6533"><p>I'm not certain how difficult it would be to tunnel effectively in that terrain. Not saying there wouldn't be problems, but forests combined with rivers tend to have some nice clays and other soft but non-crumbley soils. It's why so many large burrowing animals come from forests.</p><p></p><p>The roots are an interesting problem. I would sort of assume that even supernatural trees would be careful about moving around their roots much and pretty insensate towards them regardless.</p><p></p><p>You might look up the tunneling strategies for the viet con. There should be plenty of stuff around on the internet.</p><p></p><p>I still like the idea of vast numbers of cheaply built and cheaply put together river boats convoying up the river. If you put good cover on them you can probably do well in an exchange of missile fire, and if they board you...</p><p></p><p>...well, that just brought them into axe range.</p><p></p><p>You might design the ships with protection for the rowers and lots of modular components for the decks so that the crew can easily adjust protection and dock the boats together for escape and reinforcements.</p><p></p><p>The Elf climbing bonus is nasty. You sure they couldn't find something like a thorny kudzu to grow up into the top branches and really punish 'em?</p><p></p><p>Plus, trapping tree tops is just a nasty idea. Can't you imagine how much it would frustrate the elves to know that a false move will cause their dear departed uncles head and hair to go up in flames?</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1639208, member: 6533"] I'm not certain how difficult it would be to tunnel effectively in that terrain. Not saying there wouldn't be problems, but forests combined with rivers tend to have some nice clays and other soft but non-crumbley soils. It's why so many large burrowing animals come from forests. The roots are an interesting problem. I would sort of assume that even supernatural trees would be careful about moving around their roots much and pretty insensate towards them regardless. You might look up the tunneling strategies for the viet con. There should be plenty of stuff around on the internet. I still like the idea of vast numbers of cheaply built and cheaply put together river boats convoying up the river. If you put good cover on them you can probably do well in an exchange of missile fire, and if they board you... ...well, that just brought them into axe range. You might design the ships with protection for the rowers and lots of modular components for the decks so that the crew can easily adjust protection and dock the boats together for escape and reinforcements. The Elf climbing bonus is nasty. You sure they couldn't find something like a thorny kudzu to grow up into the top branches and really punish 'em? Plus, trapping tree tops is just a nasty idea. Can't you imagine how much it would frustrate the elves to know that a false move will cause their dear departed uncles head and hair to go up in flames? [/QUOTE]
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Defy elven forest-fighting tactics! (Now open to my players)
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