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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Degree of Success/Failure - esp for Skill Checks
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<blockquote data-quote="Faolyn" data-source="post: 8123915" data-attributes="member: 6915329"><p>While I think that your table may be a wee bit too complicated for D&D (which generally avoids tables like this), I strongly agree that margins of success and failure should be A Thing.</p><p></p><p>I've created more than one monster or spell that uses a "if the save fails by 5 or more" caveat. That's probably the simplest way to do it--just have the effect listed in the description. Of course, that assumes LU is going to (re)publish all the spells and/or monsters.</p><p></p><p>Also note that, with monsters at least, a lot of effects already say that if you succeed on your save, you can't be affected by that thing again for 24 hours (which makes some of your success options moot), and that critical fumbles aren't actually a thing beyond auto-misses.</p><p></p><p>So, another possible version:</p><p></p><p><strong>Inflicts damage, save fails by 5-9: </strong>Maximize <em>X</em> dice of damage. Where <em>X</em> could be 1, half the total, equal to the spell slot level, etc.</p><p></p><p><strong>Inflicts damage, save fails by 10 or more: </strong>Either maximize all damage dice or add <em>X</em> number of damage dice to roll.</p><p></p><p><strong>Inflicts damage, save succeeds by 10 or more:</strong> Roll <em>X</em> dice (either of the type the effect inflicts, or of a specific type) and subtract that from the damage. You don't get any special advantage if you save by 1-9.</p><p></p><p><strong>Inflicts condition (other than poisoned), save fails by 5-9:</strong> Duration increases by X amount (1 minute to 10 minutes, 10 minutes to 1 hour, 1 hour to 1 day, 1 day to 1 week, etc.). If you would normally get to reroll your save at the beginning/end of your turn, you now reroll at the end of each minute, each 10 minutes, each 1 hour.</p><p></p><p><strong>Inflicts condition (other than Poisoned), save fails by 10 or more:</strong> As above, and further saves made to end the condition are made at disadvantage.</p><p></p><p><strong>Inflicts condition (other than Poisoned), save succeeds by 10 or more:</strong> Until you complete your next long rest, you have advantage on saving throws that inflict this condition, no matter the source. You don't get any special advantage if you save by 1-9.</p><p></p><p><strong>Inflicts the Poisoned condition, save fails by 5-9:</strong> When you have to roll an ability check, attack roll, or saving throw, roll a d<em>X</em> and subtract that from your total. I suggest a d4.</p><p></p><p><strong>Inflicts the Poisoned condition, save fails by 10 or more:</strong> As above, and your speed is reduced by 10 feet. If this reduces your speed to 10 feet or lower, you fall prone and can only crawl.</p><p></p><p><strong>Inflicts the Poisoned condition, save succeeds by 10 or more. </strong>Until you complete your next long rest, you have advantage on saving throws against this type of poison. You don't get any special advantage if you save by 1-9.</p><p></p><p>...I realize that this table is likely just as complicated as yours.</p><p></p><p>Edit: Doesn't Pathfinder 2e only do margins of 10+ now, or does it also do 5+?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8123915, member: 6915329"] While I think that your table may be a wee bit too complicated for D&D (which generally avoids tables like this), I strongly agree that margins of success and failure should be A Thing. I've created more than one monster or spell that uses a "if the save fails by 5 or more" caveat. That's probably the simplest way to do it--just have the effect listed in the description. Of course, that assumes LU is going to (re)publish all the spells and/or monsters. Also note that, with monsters at least, a lot of effects already say that if you succeed on your save, you can't be affected by that thing again for 24 hours (which makes some of your success options moot), and that critical fumbles aren't actually a thing beyond auto-misses. So, another possible version: [B]Inflicts damage, save fails by 5-9: [/B]Maximize [I]X[/I] dice of damage. Where [I]X[/I] could be 1, half the total, equal to the spell slot level, etc. [B]Inflicts damage, save fails by 10 or more: [/B]Either maximize all damage dice or add [I]X[/I] number of damage dice to roll. [B]Inflicts damage, save succeeds by 10 or more:[/B] Roll [I]X[/I] dice (either of the type the effect inflicts, or of a specific type) and subtract that from the damage. You don't get any special advantage if you save by 1-9. [B]Inflicts condition (other than poisoned), save fails by 5-9:[/B] Duration increases by X amount (1 minute to 10 minutes, 10 minutes to 1 hour, 1 hour to 1 day, 1 day to 1 week, etc.). If you would normally get to reroll your save at the beginning/end of your turn, you now reroll at the end of each minute, each 10 minutes, each 1 hour. [B]Inflicts condition (other than Poisoned), save fails by 10 or more:[/B] As above, and further saves made to end the condition are made at disadvantage. [B]Inflicts condition (other than Poisoned), save succeeds by 10 or more:[/B] Until you complete your next long rest, you have advantage on saving throws that inflict this condition, no matter the source. You don't get any special advantage if you save by 1-9. [B]Inflicts the Poisoned condition, save fails by 5-9:[/B] When you have to roll an ability check, attack roll, or saving throw, roll a d[I]X[/I] and subtract that from your total. I suggest a d4. [B]Inflicts the Poisoned condition, save fails by 10 or more:[/B] As above, and your speed is reduced by 10 feet. If this reduces your speed to 10 feet or lower, you fall prone and can only crawl. [B]Inflicts the Poisoned condition, save succeeds by 10 or more. [/B]Until you complete your next long rest, you have advantage on saving throws against this type of poison. You don't get any special advantage if you save by 1-9. ...I realize that this table is likely just as complicated as yours. Edit: Doesn't Pathfinder 2e only do margins of 10+ now, or does it also do 5+? [/QUOTE]
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