Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Deicide: The slaying of Cyric. 3.5 Epic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myth and Legend" data-source="post: 5239035" data-attributes="member: 82679"><p>As you wish, although if you tell me what exactly is it that you like about this PrC in terms of mechanics, I can suggest something? Or what don't you understand from my comments? I'm letting you know how things will work in this game.</p><p></p><p>In an epic environment, a class lacking battlefield control, damage, hitpoints, damage reduction, spellcasting or utility will be hard to make use of. </p><p></p><p>A Knight, while tier 3, at least has a means of taunting the baddies to attack him, and has some ways of preventing them to rush by (when they are not flying at least)</p><p></p><p>A Barbarian can't be easily ignored as Greater Rage gives him some juicy bonuses to STR and thus more damage. A Barbarian/Frenzied Berzerker with a Greatsword and Power Attack will have around 30-40 Con depending on items, so around 500 HP, but will be a bad bad BAD thing to ignore, as he will do somewhere around 200 damage per round. If he is supported by say, a Bard with Calm Emotions, he will not be a liability to the party.</p><p></p><p>A Crusader has very good offensive and defensive power with his stances, and cannot be ignored as well. He can heal himself via his outbursts and is generally thought to be the best melee clas in 3.5</p><p></p><p>A Bear Totem Barbarian/Warshaper/Bear Warrior with an Antimagic Field on him will be able to grapple the level 40 Lich and rip off it's limbs, one by one, unless someone tries to poke him with a stick to let go. Not that it will do much good as this guy will have around 600 HP.</p><p></p><p></p><p>So there are some pretty fun and interesting builds you can do, but focusing solely on the utilization of armour (which could be done better - ACP is not important for combat, +3 Armor bonus is sub-par when the enemy will have 25+ bonus to attack, using two shields will just make the baddies ignore him etc.) will not yield the best results.</p><p></p><p>Things to note: </p><p></p><p>[sblock=Leap Attack]<em>from Complete Adventurer:</em></p><p>You can combine a powerful charge and a mighty leap into one devastating attack.</p><p><strong>Prerequisites:</strong> Jump 8 ranks, Power Attack.</p><p></p><p><strong>Benefit:</strong> You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you can double the extra damage dealt by your use of the Power Attack feat. If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack. This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.[/sblock]</p><p></p><p>[sblock=Shock Trooper]<em>from Complete Warrior</em></p><p>You are adept at breaking formations of soldiers when you rush in to battle.</p><p></p><p><strong>Prerequisites:</strong> Improved Bull Rush, Power Attack, Base Attack Bonus +6</p><p></p><p><strong>Benefit:</strong> The Shock Trooper feat enables the use of three tactical maneuvers.</p><p></p><p><em>Direct Bull Rush:</em> To use this maneuver, you must make a successful bull rush attempt as part of a charge. For every square you push your foe back, you may also push that foe one square to the left or right.</p><p></p><p><em>Domino Rush:</em> To use this maneuver, you must make a successful bull rush attempt that focuses a foe into the same square as another foe. You may take a free trip attempt against both foes at the same time, and neither foe gets a chance to trip you if your attempt fails.</p><p></p><p><em>Heedlesss Charge:</em> To use this maneuver, you must charge and make the attack at the end of the charge using your Power Attack feat. The penalty you take on your attack roll must be -5 or worse. In addition to normal charge modifiers (which give you a -2 penalty to AC and a +2 bonus on the attack roll), you can assign any portion of the attack roll penalty from Power Attack to your Armor Class instead, up to a maximum equal to your base attack bonus.</p><p><strong></strong></p><p><strong>Special:</strong> A fighter may select Shock Trooper as one of his fighter bonus feats.[/sblock]</p><p></p><p>These two feats will be mentioned a lot in guides. You can see why. <a href="http://www.giantitp.com/forums/showthread.php?t=127026" target="_blank">Check this thread as well.</a></p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5239035, member: 82679"] As you wish, although if you tell me what exactly is it that you like about this PrC in terms of mechanics, I can suggest something? Or what don't you understand from my comments? I'm letting you know how things will work in this game. In an epic environment, a class lacking battlefield control, damage, hitpoints, damage reduction, spellcasting or utility will be hard to make use of. A Knight, while tier 3, at least has a means of taunting the baddies to attack him, and has some ways of preventing them to rush by (when they are not flying at least) A Barbarian can't be easily ignored as Greater Rage gives him some juicy bonuses to STR and thus more damage. A Barbarian/Frenzied Berzerker with a Greatsword and Power Attack will have around 30-40 Con depending on items, so around 500 HP, but will be a bad bad BAD thing to ignore, as he will do somewhere around 200 damage per round. If he is supported by say, a Bard with Calm Emotions, he will not be a liability to the party. A Crusader has very good offensive and defensive power with his stances, and cannot be ignored as well. He can heal himself via his outbursts and is generally thought to be the best melee clas in 3.5 A Bear Totem Barbarian/Warshaper/Bear Warrior with an Antimagic Field on him will be able to grapple the level 40 Lich and rip off it's limbs, one by one, unless someone tries to poke him with a stick to let go. Not that it will do much good as this guy will have around 600 HP. So there are some pretty fun and interesting builds you can do, but focusing solely on the utilization of armour (which could be done better - ACP is not important for combat, +3 Armor bonus is sub-par when the enemy will have 25+ bonus to attack, using two shields will just make the baddies ignore him etc.) will not yield the best results. Things to note: [sblock=Leap Attack][I]from Complete Adventurer:[/I] You can combine a powerful charge and a mighty leap into one devastating attack. [B]Prerequisites:[/B] Jump 8 ranks, Power Attack. [B]Benefit:[/B] You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you can double the extra damage dealt by your use of the Power Attack feat. If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack. This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.[/sblock] [sblock=Shock Trooper][I]from Complete Warrior[/I] You are adept at breaking formations of soldiers when you rush in to battle. [B]Prerequisites:[/B] Improved Bull Rush, Power Attack, Base Attack Bonus +6 [B]Benefit:[/B] The Shock Trooper feat enables the use of three tactical maneuvers. [I]Direct Bull Rush:[/I] To use this maneuver, you must make a successful bull rush attempt as part of a charge. For every square you push your foe back, you may also push that foe one square to the left or right. [I]Domino Rush:[/I] To use this maneuver, you must make a successful bull rush attempt that focuses a foe into the same square as another foe. You may take a free trip attempt against both foes at the same time, and neither foe gets a chance to trip you if your attempt fails. [I]Heedlesss Charge:[/I] To use this maneuver, you must charge and make the attack at the end of the charge using your Power Attack feat. The penalty you take on your attack roll must be -5 or worse. In addition to normal charge modifiers (which give you a -2 penalty to AC and a +2 bonus on the attack roll), you can assign any portion of the attack roll penalty from Power Attack to your Armor Class instead, up to a maximum equal to your base attack bonus. [B] Special:[/B] A fighter may select Shock Trooper as one of his fighter bonus feats.[/sblock] These two feats will be mentioned a lot in guides. You can see why. [URL="http://www.giantitp.com/forums/showthread.php?t=127026"]Check this thread as well.[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Deicide: The slaying of Cyric. 3.5 Epic
Top