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Deicide: The slaying of Cyric. 3.5 Epic
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<blockquote data-quote="ethandrew" data-source="post: 5246595" data-attributes="member: 17456"><p>Shay, your Cohort better be a marshall!</p><p></p><p>I've also updated some stuff on the rogue, equipment that'll (hopefully) not make it so susceptible to its mind blowing up.</p><p></p><p>[sblock=Roguish Character]<span style="color: DarkOrange">Roguish Character</span></p><p></p><p><strong>Roguish Character</strong></p><p></p><p><strong>Chaotic Neutral</strong> Male Changeling <span style="color: Yellow">Rogue 7 | Fighter 2 | Warshaper 4 | Nightsong Enforcer 7</span></p><p></p><p><strong>Patron Deity</strong>: TBD</p><p><strong>Starting Region:</strong> TBD</p><p></p><p><span style="color: SeaGreen">EXP: 0</span></p><p></p><p><strong>Strength 12</strong> (+1) <span style="color: Gray">[10 base] - [2 racial] + [4 class]</span></p><p><strong>Dexterity 32 </strong> (+12) <span style="color: Gray">[17 base] + [2 racial] + [5 LA] + [6 enhancement] + 4 [insight]</span></p><p><strong>Constitution 26 </strong>(+8) <span style="color: Gray">[14 base] - [2 racial] + [4 class] + [6 enhancement] + 4 [insight]</span></p><p><strong>Intelligence 16</strong> (+3) <span style="color: Gray">[12 base] + [2 racial]</span></p><p><strong>Wisdom 8</strong> (-1) <span style="color: Gray">[10 base] - [2 racial]</span></p><p><strong>Charisma 13</strong> (+1) <span style="color: Gray">[11 base] + [2 racial]</span></p><p></p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> ??</p><p><strong>Height:</strong> ?’?”</p><p><strong>Weight:</strong> ?? lb</p><p><strong>Eyes:</strong> ??</p><p><strong>Hair:</strong> ??</p><p><strong>Skin:</strong> ??</p><p></p><p>[sblock=Appearance]...[/sblock] </p><p></p><p></p><p><strong>Total Hit Points: 310</strong></p><p></p><p><strong>Speed:</strong> 30 feet </p><p></p><p><strong>Armor Class:</strong> 39 =<span style="color: DimGray"> 10 + 8 [Armor] + 5 [Natural Armor] + 5 [ring] + 11 [dexterity] </span></p><p><strong>Touch AC:</strong> 31</p><p><strong>Flat-footed:</strong> 39</p><p></p><p><strong>Initiative modifier:</strong> + 11 <span style="color: DimGray">= + 11 [dexterity]</span></p><p><strong>Fortitude save:</strong> + 24 <span style="color: DimGray">= 11 [base] + 8 [constitution] + 5 [magic]</span></p><p><strong>Reflex save:</strong> + 29 <span style="color: DimGray">= 11 [base] + 11 [dexterity] + 5 [magic] + 2 [magic]</span></p><p><strong>Will save:</strong> + 13 <span style="color: DimGray">= 5 [base] - 1 [wisdom] + 5 [magic] + 4 [magic]</span></p><p><strong>Attack (Natural):</strong> + 33 <span style="color: DimGray">= 17 [base] + 11 [dexterity] + 5 [Amulet of Natural Fists]</span></p><p><strong>Attack (missile):</strong> + 28 <span style="color: DimGray">= 17 [base] + 11 [dexterity]</span></p><p><strong>Grapple check:</strong> + 18 <span style="color: DimGray">= 17 [base] + 1 [strength]</span></p><p></p><p>[sblock=Special]<strong>Sneak Attack:</strong> 9d6 (7d6 [class] + 2d6 [magic])</p><p><strong>Trapfinding</strong></p><p><strong>Evasion</strong></p><p><strong>Trapsense:</strong> +2</p><p><strong>Uncanny Dodge</strong></p><p><strong>Morphic Immunities:</strong> Immune to Stunning and Critical Hits</p><p><strong>Morphic Weapons:</strong> As a move action, can grow natural weapons, dealing damage appropriate to form’s size</p><p><strong>Morphic Body:</strong> +4 to Strength and +4 to Constitution</p><p><strong>Morphic Healing:</strong> Grants Fast Healing 2. As a full-round action, success on a Concentration Check (DC equal to total damage sustained), it heals 10 damage.</p><p><strong>Teamwork:</strong> Gains a +20 circumstance bonus on listen and spot checks to hear and see allies.</p><p><strong>Agility Training:</strong> Reduces ACP on light armor by 2 (to a minimum of 0).</p><p><strong>Skill Teamwork:</strong> +4 competence bonus to all allies within 30’ on Balance, Climb, Escape Artist, Hide, Listen, Move Silently, and Spot checks.</p><p><strong>Flanking Teamwork:</strong> When Nightsong Enforcer flanks an opponent, the enforcer and all other allies who threaten the opponent get an additional +1 circumstance bonus on their attack rolls (in addition to normal flanking bonus).</p><p><strong>Opportunist:</strong> Once per round, can make an attack of opportunity against an opponent who has just been injured in melee by another character.[/sblock]</p><p></p><p><strong>Weapon proficiency:</strong> all simple weapons, all types of armor (light, medium, and heavy), shields (except tower shields). </p><p></p><p><strong>Languages: </strong>Common, Elven, Abyssal, Celestial, Infernal, Goblin, Undercommon, Draconic, Auran, Aquan, Ignan, Terran, Dwarven, Sylvan</p><p></p><p>+5 Blurstrike Deadly Precision Wounding Sickle [1d4 + 6 + 1 Con crit x2]</p><p> </p><p>Full Attack: +32/+32/+27/+27/+22/+22/+17 1d4 + 6 + 1 Con damage x2</p><p>Full Attack if Flanking: +37/+37/+32/+32/+27/+27/+22 1d4 + 6 + 1 Con Damage + 9d6</p><p></p><p>[sblock=Feats]1st: Two Weapon Fighting <span style="color: DimGray">(PHB)</span></p><p>3rd: Weapon Finesse <span style="color: DimGray"> (PHB)</span></p><p>6th: Combat Reflexes <span style="color: DimGray">(PHB)</span></p><p>8th: Improved Two Weapon Fighting (Fighter) <span style="color: DimGray"> (PHB)</span></p><p>9th: Weapon Focus (Sickle) (Fighter) <span style="color: DimGray"> (PHB)</span></p><p>9th: Vexing Flanker <span style="color: DimGray"> (PHB 2)</span></p><p>12th: Adaptable Flanker <span style="color: DimGray"> (PHB 2)</span></p><p>15th: Greater Two Weapon Fighting <span style="color: DimGray"> (PHB)</span></p><p>18th: Disembowling Strike <span style="color: DimGray"> (CS)</span>[/sblock]</p><p></p><p>[sblock=Skills]<strong>Appraise + 3</strong><span style="color: DimGray"> = + 3 [Int]</span></p><p><strong>Balance + 11</strong><span style="color: DimGray"> = + 11 [Dex]</span></p><p><strong>Bluff + 13</strong><span style="color: DimGray"> = + 10 [ranks] + 1 [Cha] + 2 [racial]</span></p><p><strong>Climb + 1</strong> <span style="color: DimGray">= + 1 [Str]</span></p><p><strong>Concentration + 8</strong> <span style="color: DimGray">= + 8 [Con]</span></p><p><strong>Craft +3</strong><span style="color: DimGray">= + 3 [Int]</span></p><p><strong>Diplomacy + 5</strong> <span style="color: DimGray">= + 1 [Cha] + 4 [synergy]</span></p><p><strong>Disable Device + 20 </strong><span style="color: DimGray">= + 17 [ranks] + 3 [Int]</span></p><p><strong>Disguise + 34</strong> <span style="color: DimGray">= + 21 [ranks] + 1 [Cha] + 2 [synergy] + 10 [racial]</span></p><p><strong>Escape Artist + 32</strong><span style="color: DimGray"> = + 21 [ranks] + 11 [Dex]</span></p><p><strong>Forgery + 3 </strong><span style="color: DimGray">= + 3 [Int]</span></p><p><strong>Gather Information + 13</strong> <span style="color: DimGray">= + 10 [ranks] + 1 [Cha] + 2 [racial]</span></p><p><strong>Heal – 1 </strong> <span style="color: DimGray">= - 1 [Wis]</span></p><p><strong>Hide + 30</strong><span style="color: DimGray"> = + 17 [ranks] + 11 [Dex] + 2 [magic]</span></p><p><strong>Intimidate + 3</strong> <span style="color: DimGray">= + 1 [Cha] + 2 [synergy]</span></p><p><strong>Jump + 1</strong><span style="color: DimGray"> = + 1 [Str]</span></p><p><span style="color: DimGray"><strong>Listen - 1</strong> <span style="color: DimGray">= - 1 [Wis]</span></span></p><p><span style="color: DimGray"><strong>Move Silently + 30</strong><span style="color: DimGray"> = + 17 [ranks] + 11 [Dex] + 2 [magic]</span></span></p><p><span style="color: DimGray"><strong>Ride + 13</strong><span style="color: DimGray"> = + 2 [ranks] + 11 [Dex]</span></span></p><p><span style="color: DimGray"><strong>Search +20</strong><span style="color: DimGray"> = + 17 [ranks] + 3 [Int]</span></span></p><p><span style="color: DimGray"><strong>Spot + 9</strong> <span style="color: DimGray"> = - 1 [Wis] + 9 [Magic]</span></span></p><p><span style="color: DimGray"><strong>Sense Motive + 13</strong> <span style="color: DimGray">= + 10 [ranks] - 1 [Wis] + 2 [racial] + 2 [synergy]</span></span></p><p><span style="color: DimGray"><strong>Speak Language <span style="color: DimGray">= 14 Languages Learned</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"><strong>Survival - 1</strong><span style="color: DimGray"> = - 1 [Wis]</span></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"><strong>Swim + 1</strong><span style="color: DimGray"> = + 1 [Str]</span></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"><strong>Use Magic Device + 13</strong><span style="color: DimGray"> = + 10 [ranks] + 2 [CC ranks] + 1 [Cha]</span></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"><strong>Use Rope + 11</strong><span style="color: DimGray"> = + 11 [Dex]</span>[/sblock]</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">[sblock=Level Advancement][/sblock]</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">[sblock=Changeling]-2 STR, +2 DEX, -2 CON, +2 INT, -2 WIS, +2 CHA</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Medium: As Medium creatures, Changelings have no special bonuses or penalties due to their size.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Subtype: Humanoid (shapechanger)</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Changling base land speed is 30 feet.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Darkvision 60ft</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">+2 racial bonus on bluff, gather information, and sense motive checks.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">+2 racial bonus on will saves against mind influencing effects.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">-2 racial penalty on will saves against the insanity spell (or any similar spell or effect).</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Cold iron susceptibility: a changeling takes an additional 1 point of damage from a cold iron weapon. In addition, they take a -1 penalty on attack and damage rolls with cold iron weapons.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Immunity to sleep</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Minor Change Shape (su): a changeling can alter their features to gain a +10 racial bonus on disguise checks. This works exactly like a disguise self spell, except the changeling cannot change clothing or equipment. It is a transmutation effect.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Natural Linguist (ex): speak language is always a class skill for changelings. </span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Automatic Language: Common and one other Bonus Languages: Any.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Favored Class: Bard or Rogue[/sblock]</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Light load: 33 lb. or less</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Medium load: 34-66 lb.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Heavy load: 67-100 lb.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Lift over head: 100 lb.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Lift off ground: 200 lb.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Push or drag: 500 lb.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">[sblock=Equipment]</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Starting gold: 1,000,000 gp.</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Amulet of Health +6 NA +5 86.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Rogue's Vest of Resistance +5 43.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Gloves of Dexterity +6 36.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Manual of Quickness of Action +4 111.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Manual of Bodily Health +4 111.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Death Strike Bracers of Armor +8 69.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Ring of Protection +5 50.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Ring of Sustenance 2.500gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Greater Truedeath Crystal x2 20.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Greater Demolition Crystal x2 12.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Greater Fiendslayer Crystal x2 10.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Crystal Mask of Mindarmor Third Eye Aware 20.000gp </span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Silkslick Belt of Healing 2.750gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Wand of lesser Vigor x 5 3.750gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">+5 Blurstrike - Deadly Precision - Wounding Sickle x2 400.000gp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">_____</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">Total: 23.000 gp 0 sp / ?? lb</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"><strong>On person: </strong>23.000 gp 0 sp 0 cp</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">[/sblock]</span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray"></span></strong></span></p><p><span style="color: DimGray"><strong><span style="color: DimGray">[sblock=Background]…[/sblock] [/sblock]</span></strong></span></p></blockquote><p></p>
[QUOTE="ethandrew, post: 5246595, member: 17456"] Shay, your Cohort better be a marshall! I've also updated some stuff on the rogue, equipment that'll (hopefully) not make it so susceptible to its mind blowing up. [sblock=Roguish Character][COLOR=DarkOrange]Roguish Character[/COLOR] [B]Roguish Character[/B] [B]Chaotic Neutral[/B] Male Changeling [COLOR=Yellow]Rogue 7 | Fighter 2 | Warshaper 4 | Nightsong Enforcer 7[/COLOR] [B]Patron Deity[/B]: TBD [B]Starting Region:[/B] TBD [COLOR=SeaGreen]EXP: 0[/COLOR] [B]Strength 12[/B] (+1) [COLOR=Gray][10 base] - [2 racial] + [4 class][/COLOR] [B]Dexterity 32 [/B] (+12) [COLOR=Gray][17 base] + [2 racial] + [5 LA] + [6 enhancement] + 4 [insight][/COLOR] [B]Constitution 26 [/B](+8) [COLOR=Gray][14 base] - [2 racial] + [4 class] + [6 enhancement] + 4 [insight][/COLOR] [B]Intelligence 16[/B] (+3) [COLOR=Gray][12 base] + [2 racial][/COLOR] [B]Wisdom 8[/B] (-1) [COLOR=Gray][10 base] - [2 racial][/COLOR] [B]Charisma 13[/B] (+1) [COLOR=Gray][11 base] + [2 racial][/COLOR] [B]Size:[/B] Medium [B]Age:[/B] ?? [B]Height:[/B] ?’?” [B]Weight:[/B] ?? lb [B]Eyes:[/B] ?? [B]Hair:[/B] ?? [B]Skin:[/B] ?? [sblock=Appearance]...[/sblock] [B]Total Hit Points: 310[/B] [B]Speed:[/B] 30 feet [B]Armor Class:[/B] 39 =[COLOR=DimGray] 10 + 8 [Armor] + 5 [Natural Armor] + 5 [ring] + 11 [dexterity] [/COLOR] [B]Touch AC:[/B] 31 [B]Flat-footed:[/B] 39 [B]Initiative modifier:[/B] + 11 [COLOR=DimGray]= + 11 [dexterity][/COLOR] [B]Fortitude save:[/B] + 24 [COLOR=DimGray]= 11 [base] + 8 [constitution] + 5 [magic][/COLOR] [B]Reflex save:[/B] + 29 [COLOR=DimGray]= 11 [base] + 11 [dexterity] + 5 [magic] + 2 [magic][/COLOR] [B]Will save:[/B] + 13 [COLOR=DimGray]= 5 [base] - 1 [wisdom] + 5 [magic] + 4 [magic][/COLOR] [B]Attack (Natural):[/B] + 33 [COLOR=DimGray]= 17 [base] + 11 [dexterity] + 5 [Amulet of Natural Fists][/COLOR] [B]Attack (missile):[/B] + 28 [COLOR=DimGray]= 17 [base] + 11 [dexterity][/COLOR] [B]Grapple check:[/B] + 18 [COLOR=DimGray]= 17 [base] + 1 [strength][/COLOR] [sblock=Special][B]Sneak Attack:[/B] 9d6 (7d6 [class] + 2d6 [magic]) [B]Trapfinding[/B] [B]Evasion[/B] [B]Trapsense:[/B] +2 [B]Uncanny Dodge[/B] [B]Morphic Immunities:[/B] Immune to Stunning and Critical Hits [B]Morphic Weapons:[/B] As a move action, can grow natural weapons, dealing damage appropriate to form’s size [B]Morphic Body:[/B] +4 to Strength and +4 to Constitution [B]Morphic Healing:[/B] Grants Fast Healing 2. As a full-round action, success on a Concentration Check (DC equal to total damage sustained), it heals 10 damage. [B]Teamwork:[/B] Gains a +20 circumstance bonus on listen and spot checks to hear and see allies. [B]Agility Training:[/B] Reduces ACP on light armor by 2 (to a minimum of 0). [B]Skill Teamwork:[/B] +4 competence bonus to all allies within 30’ on Balance, Climb, Escape Artist, Hide, Listen, Move Silently, and Spot checks. [B]Flanking Teamwork:[/B] When Nightsong Enforcer flanks an opponent, the enforcer and all other allies who threaten the opponent get an additional +1 circumstance bonus on their attack rolls (in addition to normal flanking bonus). [B]Opportunist:[/B] Once per round, can make an attack of opportunity against an opponent who has just been injured in melee by another character.[/sblock] [B]Weapon proficiency:[/B] all simple weapons, all types of armor (light, medium, and heavy), shields (except tower shields). [B]Languages: [/B]Common, Elven, Abyssal, Celestial, Infernal, Goblin, Undercommon, Draconic, Auran, Aquan, Ignan, Terran, Dwarven, Sylvan +5 Blurstrike Deadly Precision Wounding Sickle [1d4 + 6 + 1 Con crit x2] Full Attack: +32/+32/+27/+27/+22/+22/+17 1d4 + 6 + 1 Con damage x2 Full Attack if Flanking: +37/+37/+32/+32/+27/+27/+22 1d4 + 6 + 1 Con Damage + 9d6 [sblock=Feats]1st: Two Weapon Fighting [COLOR=DimGray](PHB)[/COLOR] 3rd: Weapon Finesse [COLOR=DimGray] (PHB)[/COLOR] 6th: Combat Reflexes [COLOR=DimGray](PHB)[/COLOR] 8th: Improved Two Weapon Fighting (Fighter) [COLOR=DimGray] (PHB)[/COLOR] 9th: Weapon Focus (Sickle) (Fighter) [COLOR=DimGray] (PHB)[/COLOR] 9th: Vexing Flanker [COLOR=DimGray] (PHB 2)[/COLOR] 12th: Adaptable Flanker [COLOR=DimGray] (PHB 2)[/COLOR] 15th: Greater Two Weapon Fighting [COLOR=DimGray] (PHB)[/COLOR] 18th: Disembowling Strike [COLOR=DimGray] (CS)[/COLOR][/sblock] [sblock=Skills][B]Appraise + 3[/B][COLOR=DimGray] = + 3 [Int][/COLOR] [B]Balance + 11[/B][COLOR=DimGray] = + 11 [Dex][/COLOR] [B]Bluff + 13[/B][COLOR=DimGray] = + 10 [ranks] + 1 [Cha] + 2 [racial][/COLOR] [B]Climb + 1[/B] [COLOR=DimGray]= + 1 [Str][/COLOR] [B]Concentration + 8[/B] [COLOR=DimGray]= + 8 [Con][/COLOR] [B]Craft +3[/B][COLOR=DimGray]= + 3 [Int][/COLOR] [B]Diplomacy + 5[/B] [COLOR=DimGray]= + 1 [Cha] + 4 [synergy][/COLOR] [B]Disable Device + 20 [/B][COLOR=DimGray]= + 17 [ranks] + 3 [Int][/COLOR] [B]Disguise + 34[/B] [COLOR=DimGray]= + 21 [ranks] + 1 [Cha] + 2 [synergy] + 10 [racial][/COLOR] [B]Escape Artist + 32[/B][COLOR=DimGray] = + 21 [ranks] + 11 [Dex][/COLOR] [B]Forgery + 3 [/B][COLOR=DimGray]= + 3 [Int][/COLOR] [B]Gather Information + 13[/B] [COLOR=DimGray]= + 10 [ranks] + 1 [Cha] + 2 [racial][/COLOR] [B]Heal – 1 [/B] [COLOR=DimGray]= - 1 [Wis][/COLOR] [B]Hide + 30[/B][COLOR=DimGray] = + 17 [ranks] + 11 [Dex] + 2 [magic][/COLOR] [B]Intimidate + 3[/B] [COLOR=DimGray]= + 1 [Cha] + 2 [synergy][/COLOR] [B]Jump + 1[/B][COLOR=DimGray] = + 1 [Str] [B]Listen - 1[/B] [COLOR=DimGray]= - 1 [Wis][/COLOR] [B]Move Silently + 30[/B][COLOR=DimGray] = + 17 [ranks] + 11 [Dex] + 2 [magic][/COLOR] [B]Ride + 13[/B][COLOR=DimGray] = + 2 [ranks] + 11 [Dex][/COLOR] [B]Search +20[/B][COLOR=DimGray] = + 17 [ranks] + 3 [Int][/COLOR] [B]Spot + 9[/B] [COLOR=DimGray] = - 1 [Wis] + 9 [Magic][/COLOR] [B]Sense Motive + 13[/B] [COLOR=DimGray]= + 10 [ranks] - 1 [Wis] + 2 [racial] + 2 [synergy][/COLOR] [B]Speak Language [COLOR=DimGray]= 14 Languages Learned [B]Survival - 1[/B][COLOR=DimGray] = - 1 [Wis][/COLOR] [B]Swim + 1[/B][COLOR=DimGray] = + 1 [Str][/COLOR] [B]Use Magic Device + 13[/B][COLOR=DimGray] = + 10 [ranks] + 2 [CC ranks] + 1 [Cha][/COLOR] [B]Use Rope + 11[/B][COLOR=DimGray] = + 11 [Dex][/COLOR][/sblock] [sblock=Level Advancement][/sblock] [sblock=Changeling]-2 STR, +2 DEX, -2 CON, +2 INT, -2 WIS, +2 CHA Medium: As Medium creatures, Changelings have no special bonuses or penalties due to their size. Subtype: Humanoid (shapechanger) Changling base land speed is 30 feet. Darkvision 60ft +2 racial bonus on bluff, gather information, and sense motive checks. +2 racial bonus on will saves against mind influencing effects. -2 racial penalty on will saves against the insanity spell (or any similar spell or effect). Cold iron susceptibility: a changeling takes an additional 1 point of damage from a cold iron weapon. In addition, they take a -1 penalty on attack and damage rolls with cold iron weapons. Immunity to sleep Minor Change Shape (su): a changeling can alter their features to gain a +10 racial bonus on disguise checks. This works exactly like a disguise self spell, except the changeling cannot change clothing or equipment. It is a transmutation effect. Natural Linguist (ex): speak language is always a class skill for changelings. Automatic Language: Common and one other Bonus Languages: Any. Favored Class: Bard or Rogue[/sblock] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. [sblock=Equipment] Starting gold: 1,000,000 gp. Amulet of Health +6 NA +5 86.000gp Rogue's Vest of Resistance +5 43.000gp Gloves of Dexterity +6 36.000gp Manual of Quickness of Action +4 111.000gp Manual of Bodily Health +4 111.000gp Death Strike Bracers of Armor +8 69.000gp Ring of Protection +5 50.000gp Ring of Sustenance 2.500gp Greater Truedeath Crystal x2 20.000gp Greater Demolition Crystal x2 12.000gp Greater Fiendslayer Crystal x2 10.000gp Crystal Mask of Mindarmor Third Eye Aware 20.000gp Silkslick Belt of Healing 2.750gp Wand of lesser Vigor x 5 3.750gp +5 Blurstrike - Deadly Precision - Wounding Sickle x2 400.000gp _____ Total: 23.000 gp 0 sp / ?? lb [B]On person: [/B]23.000 gp 0 sp 0 cp [/sblock] [sblock=Background]…[/sblock] [/sblock][/COLOR][/B][/COLOR] [/QUOTE]
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Deicide: The slaying of Cyric. 3.5 Epic
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