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Deific Knights v2
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<blockquote data-quote="Jin" data-source="post: 1291996" data-attributes="member: 1484"><p>Maybe I missed something when I worked this out & they are more much more powerful & I’m still missing it. I think I did find a few places where I erred I my description.</p><p></p><p></p><p></p><p>I’ll try check out AU’s champion (I think a friend has the book), but in the meantime, I’ll make another paladin comparison.</p><p></p><p>---</p><p></p><p>BAB: Same.</p><p></p><p>Saves: Same. (Worse if you don’t take a domain that grants Divine Grace)</p><p></p><p>Skills: Points are the same; sometimes you get more skills to dump points into, but you still have the same few points to spend.</p><p></p><p>Spellcasting: Progression is the same; having one higher-level spell that’s of the same level, gained at the same level, & has the same progression for times castable per week. Do you think the warrior being able to choose their spell is too much freedom?</p><p></p><p>Mount: special mounts are the same, but some classes get a “special minion” instead that has the same basic power progression as the special mount. I’m no realizing that using the term familiar & companion wasn’t correct. I don’t want to give this class the powers that a familiar gives its master. I just don’t see some deities granting their warriors a huge ol’ mount to ride around on.</p><p></p><p>---</p><p></p><p>So let’s say someone does choose Good & Law, which IMO would be a very poor choice as intended, but perhaps not explained the best in some parts. </p><p></p><p>1st level: I guess you could smite evil & chaos. That would be a whole lot of smiting going on. Not that you could detect evil or chaos at all, but you could go around wasting your smites on non-obvious targets or same them for the really obvious balrog.</p><p></p><p>2nd level: Divine Grace. And no, I wouldn’t let it stack. Personally, I think this ability has always been too powerful, but I kept it in anyway to try & make the alignment domains worth taking.</p><p></p><p>3rd level: Aura of Courage. I guess you could let them stack & either allow double the bonus/same range or same bonus/double the range. This one isn’t too over powering if you do, but then you’d have 2 different standards of stacking & not stacking. Tough call. Thoughts?</p><p></p><p>4th level: You can either turn evil or chaotic outsiders. I don’t see how either choice is more or less powerful than turning undead. You can only do one or the other.</p><p></p><p>4th level: Standard paladin type spell progression starts.</p><p></p><p>5th level: Standard paladin type special mount appears.</p><p></p><p>6th level: You can choose magic circle against evil or chaos. Better than remove disease IMO, but they are both 3rd level spells.</p><p></p><p>7th level: Only applicable if you skipped taking a spell at 6th level. You can cast holy smite or order’s wrath. You had to wait a level & the most you can ever cast them is 4 times/week.</p><p></p><p>8th level: Only applicable if you skipped a spell at 6th and 7th level. You can cast dispel evil or chaos. </p><p></p><p></p><p></p><p>Does this clear up the power issues you were seeing at all?</p><p></p><p>The class has a relatively small niche where it’s specialized & still has the same number of powers as the original paladin class.</p><p></p><p>Thanks again for the feedback.</p></blockquote><p></p>
[QUOTE="Jin, post: 1291996, member: 1484"] Maybe I missed something when I worked this out & they are more much more powerful & I’m still missing it. I think I did find a few places where I erred I my description. I’ll try check out AU’s champion (I think a friend has the book), but in the meantime, I’ll make another paladin comparison. --- BAB: Same. Saves: Same. (Worse if you don’t take a domain that grants Divine Grace) Skills: Points are the same; sometimes you get more skills to dump points into, but you still have the same few points to spend. Spellcasting: Progression is the same; having one higher-level spell that’s of the same level, gained at the same level, & has the same progression for times castable per week. Do you think the warrior being able to choose their spell is too much freedom? Mount: special mounts are the same, but some classes get a “special minion” instead that has the same basic power progression as the special mount. I’m no realizing that using the term familiar & companion wasn’t correct. I don’t want to give this class the powers that a familiar gives its master. I just don’t see some deities granting their warriors a huge ol’ mount to ride around on. --- So let’s say someone does choose Good & Law, which IMO would be a very poor choice as intended, but perhaps not explained the best in some parts. 1st level: I guess you could smite evil & chaos. That would be a whole lot of smiting going on. Not that you could detect evil or chaos at all, but you could go around wasting your smites on non-obvious targets or same them for the really obvious balrog. 2nd level: Divine Grace. And no, I wouldn’t let it stack. Personally, I think this ability has always been too powerful, but I kept it in anyway to try & make the alignment domains worth taking. 3rd level: Aura of Courage. I guess you could let them stack & either allow double the bonus/same range or same bonus/double the range. This one isn’t too over powering if you do, but then you’d have 2 different standards of stacking & not stacking. Tough call. Thoughts? 4th level: You can either turn evil or chaotic outsiders. I don’t see how either choice is more or less powerful than turning undead. You can only do one or the other. 4th level: Standard paladin type spell progression starts. 5th level: Standard paladin type special mount appears. 6th level: You can choose magic circle against evil or chaos. Better than remove disease IMO, but they are both 3rd level spells. 7th level: Only applicable if you skipped taking a spell at 6th level. You can cast holy smite or order’s wrath. You had to wait a level & the most you can ever cast them is 4 times/week. 8th level: Only applicable if you skipped a spell at 6th and 7th level. You can cast dispel evil or chaos. Does this clear up the power issues you were seeing at all? The class has a relatively small niche where it’s specialized & still has the same number of powers as the original paladin class. Thanks again for the feedback. [/QUOTE]
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