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Deific Knights
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<blockquote data-quote="Jin" data-source="post: 1282248" data-attributes="member: 1484"><p>As things currently stand, there are the 12 paladin classes from the PHB & Dragon Magazine (310 & 312) & the (un)holy warrior classes from Green Ronin’s Book of the Righteous to use as knights for a deity.</p><p></p><p>I this have a beef with the 12 alignment-based generic paladins that can be used for any deity as being the keystone for a deity’s knightly orders. Personally I think the holy warrior works much better. Unfortunately, they are currently based off the less balanced 3e paladin, so I’ve been working on converting them over the more balanced 3.5e versions. (Main difference being that the starting abilities are a spread over 3 levels instead of 2.)</p><p></p><p>Has anyone toyed with creating holy warriors for any of the Realmsian deities? I also wanted to get some feedback on a few I’d worked on for my upcoming Daggerford campaign.</p><p></p><p>---</p><p></p><p>I don’t have any names for the classes as of yet. All of these are base classes. The only requirement they all share, is that they have to be the same alignment as their Deity. Other requirements will be noted. All of these classes have a few powers in common as well just as the 12 paladin classes.</p><p></p><p>1st level: Aura of Alignment, Smite Foe, & Detect Foe</p><p>2nd level: Divine Grace & Deific Power</p><p>3rd level: Aura of Courage or Fear & Deific Power</p><p>4th level: Turn or Rebuke Foe</p><p>5th level: Companion or Mount</p><p>6th, 7th, or 8th level: Divine Spell</p><p></p><p>The deific powers all vary from class to class.</p><p></p><p>Spells gained at 6th level should be 3rd level or weaker 4th level spells & progress as follows:</p><p>6th – 1/week</p><p>9th – 2/week</p><p>12th – 3/week</p><p>15th – 4/week</p><p>18th – 5/week</p><p></p><p>Spells gained at 7th level should be 4th level spells & progress as follows:</p><p>7th – 1/week</p><p>11th – 2/week</p><p>15th – 3/week</p><p>19th - 4/week</p><p></p><p>Spells gained at 8th level should be stronger 4th level or weaker 5th level spells & progress as follows:</p><p>8th – 1/week</p><p>12th – 2/week</p><p>16th – 3/week</p><p>20th - 4/week</p><p></p><p>---</p><p></p><p>Auril – Additional Requirement – Sex: Female; For their smite, I was thinking either men, good, or fire subtype.</p><p></p><p>1st level: Aura of Evil, Smite ?, & Detect ?</p><p>2nd level: Divine Grace & Cold Resistance (2 per class level)</p><p>3rd level: Aura of Courage & ?</p><p>4th level: Rebuke Ice or Water subtype</p><p>5th level: Ice Companion</p><p>6th level: Ice Storm</p><p></p><p>Chauntea</p><p></p><p>1st level: Aura of Good, Smite Evil, & Detect Evil</p><p>2nd level: Divine Grace & Divine Inspiration (BotR – 2 bonus class skills, 4 skill points for them, & can apply charisma bonus to them)</p><p>3rd level: Aura of Courage & Creation’s Guardian (BotR – think dwarven defender’s stance, but can defend farm communities & the like)</p><p>4th level: Rebuke Plants</p><p>5th level: Plant Companion</p><p>8th level: Animate Plants</p><p></p><p>Kelemvor</p><p></p><p>1st level: Aura of Law, Smite Undead, & Detect Undead</p><p>2nd level: Divine Grace & Kelemvor’s Fortitude (+2 sacred bonus to all saves vs. undead)</p><p>3rd level: Aura of Courage & Abundant Life (BotR – number of positive energy levels equal to charisma bonus that absorb level drain attacks)</p><p>4th level: Turn Undead</p><p>5th level: Axiomatic Companion</p><p>8th level: Disrupting Weapon</p><p></p><p>Lathander – Smite, shadow subtype would work too, but are there enough shadow type creatures out there to make it worth it?</p><p></p><p>1st level: Aura of Good, Smite Undead, & Detect Undead</p><p>2nd level: Divine Grace & Lay on hands</p><p>3rd level: Aura of Courage & Temple of Flesh (BotR – Grants various immunities as class level increases)</p><p>4th level: Turn Undead</p><p>5th level: Celestial Mount</p><p>6th level: Searing Light</p><p></p><p>Sune</p><p></p><p>1st level: Aura of Good, Smite Evil, & Detect Evil</p><p>2nd level: Divine Grace & Beauty Domain Power (BotR – 1/day enhancement bonus to charisma equal to class level)</p><p>3rd level: Aura of Courage & Aura of Hope (BotR - +1 moral bonus to save & attacks for allies w/I 10’)</p><p>4th level: Turn ?</p><p>5th level: Celestial Mount</p><p>8th level: Mass Suggestion</p><p></p><p>Tempus – Smite Enemy only affects someone at war with the knight. It must be a formal declaration.</p><p></p><p>1st level: Aura of Chaos, Smite Enemy, & Detect Enemy</p><p>2nd level: Divine Grace & Feat of Strength (BotR – 1/day enhancement bonus to strength equal to class level + charisma bonus)</p><p>3rd level: Aura of Courage & Aura of Fear</p><p>4th level: Turn ? (I’m thinking enemy soldiers in some way)</p><p>5th level: Anarchic Mount</p><p>7th level: Divine Power</p><p></p><p>Tymora</p><p></p><p>1st level: Aura of Chaos, Smite Law, & Detect Law</p><p>2nd level: Divine Grace & Slippery Mind</p><p>3rd level: Aura of Courage & Luck Domain Power</p><p>4th level: Turn Law</p><p>5th level: Anarchic Companion</p><p>6th level: Break Enchantment</p><p></p><p>Tyr – Two 2nd level powers, as I don’t feel that Gaze of Justice is worth much as it is & as Bind Oath isn’t super powerful, I thought they needed a bit more.</p><p></p><p>1st level: Aura of Good, Smite Evil, & Detect Evil</p><p>2nd level: Divine Grace & Gaze of Justice/Shield of Righteousness (BotR – +1 bonus to sense motive & intimidate; +4 bonus to AC & saves with a known criminal)</p><p>3rd level: Aura of Courage & Temple of Flesh (BotR – Grants various immunities as class level increases)</p><p>4th level: Turn Chaos</p><p>5th level: Celestial Mount</p><p>6th level: Bind Oath (BotR – creates binding oath from a volunteer. If they break it, they are cursed)</p></blockquote><p></p>
[QUOTE="Jin, post: 1282248, member: 1484"] As things currently stand, there are the 12 paladin classes from the PHB & Dragon Magazine (310 & 312) & the (un)holy warrior classes from Green Ronin’s Book of the Righteous to use as knights for a deity. I this have a beef with the 12 alignment-based generic paladins that can be used for any deity as being the keystone for a deity’s knightly orders. Personally I think the holy warrior works much better. Unfortunately, they are currently based off the less balanced 3e paladin, so I’ve been working on converting them over the more balanced 3.5e versions. (Main difference being that the starting abilities are a spread over 3 levels instead of 2.) Has anyone toyed with creating holy warriors for any of the Realmsian deities? I also wanted to get some feedback on a few I’d worked on for my upcoming Daggerford campaign. --- I don’t have any names for the classes as of yet. All of these are base classes. The only requirement they all share, is that they have to be the same alignment as their Deity. Other requirements will be noted. All of these classes have a few powers in common as well just as the 12 paladin classes. 1st level: Aura of Alignment, Smite Foe, & Detect Foe 2nd level: Divine Grace & Deific Power 3rd level: Aura of Courage or Fear & Deific Power 4th level: Turn or Rebuke Foe 5th level: Companion or Mount 6th, 7th, or 8th level: Divine Spell The deific powers all vary from class to class. Spells gained at 6th level should be 3rd level or weaker 4th level spells & progress as follows: 6th – 1/week 9th – 2/week 12th – 3/week 15th – 4/week 18th – 5/week Spells gained at 7th level should be 4th level spells & progress as follows: 7th – 1/week 11th – 2/week 15th – 3/week 19th - 4/week Spells gained at 8th level should be stronger 4th level or weaker 5th level spells & progress as follows: 8th – 1/week 12th – 2/week 16th – 3/week 20th - 4/week --- Auril – Additional Requirement – Sex: Female; For their smite, I was thinking either men, good, or fire subtype. 1st level: Aura of Evil, Smite ?, & Detect ? 2nd level: Divine Grace & Cold Resistance (2 per class level) 3rd level: Aura of Courage & ? 4th level: Rebuke Ice or Water subtype 5th level: Ice Companion 6th level: Ice Storm Chauntea 1st level: Aura of Good, Smite Evil, & Detect Evil 2nd level: Divine Grace & Divine Inspiration (BotR – 2 bonus class skills, 4 skill points for them, & can apply charisma bonus to them) 3rd level: Aura of Courage & Creation’s Guardian (BotR – think dwarven defender’s stance, but can defend farm communities & the like) 4th level: Rebuke Plants 5th level: Plant Companion 8th level: Animate Plants Kelemvor 1st level: Aura of Law, Smite Undead, & Detect Undead 2nd level: Divine Grace & Kelemvor’s Fortitude (+2 sacred bonus to all saves vs. undead) 3rd level: Aura of Courage & Abundant Life (BotR – number of positive energy levels equal to charisma bonus that absorb level drain attacks) 4th level: Turn Undead 5th level: Axiomatic Companion 8th level: Disrupting Weapon Lathander – Smite, shadow subtype would work too, but are there enough shadow type creatures out there to make it worth it? 1st level: Aura of Good, Smite Undead, & Detect Undead 2nd level: Divine Grace & Lay on hands 3rd level: Aura of Courage & Temple of Flesh (BotR – Grants various immunities as class level increases) 4th level: Turn Undead 5th level: Celestial Mount 6th level: Searing Light Sune 1st level: Aura of Good, Smite Evil, & Detect Evil 2nd level: Divine Grace & Beauty Domain Power (BotR – 1/day enhancement bonus to charisma equal to class level) 3rd level: Aura of Courage & Aura of Hope (BotR - +1 moral bonus to save & attacks for allies w/I 10’) 4th level: Turn ? 5th level: Celestial Mount 8th level: Mass Suggestion Tempus – Smite Enemy only affects someone at war with the knight. It must be a formal declaration. 1st level: Aura of Chaos, Smite Enemy, & Detect Enemy 2nd level: Divine Grace & Feat of Strength (BotR – 1/day enhancement bonus to strength equal to class level + charisma bonus) 3rd level: Aura of Courage & Aura of Fear 4th level: Turn ? (I’m thinking enemy soldiers in some way) 5th level: Anarchic Mount 7th level: Divine Power Tymora 1st level: Aura of Chaos, Smite Law, & Detect Law 2nd level: Divine Grace & Slippery Mind 3rd level: Aura of Courage & Luck Domain Power 4th level: Turn Law 5th level: Anarchic Companion 6th level: Break Enchantment Tyr – Two 2nd level powers, as I don’t feel that Gaze of Justice is worth much as it is & as Bind Oath isn’t super powerful, I thought they needed a bit more. 1st level: Aura of Good, Smite Evil, & Detect Evil 2nd level: Divine Grace & Gaze of Justice/Shield of Righteousness (BotR – +1 bonus to sense motive & intimidate; +4 bonus to AC & saves with a known criminal) 3rd level: Aura of Courage & Temple of Flesh (BotR – Grants various immunities as class level increases) 4th level: Turn Chaos 5th level: Celestial Mount 6th level: Bind Oath (BotR – creates binding oath from a volunteer. If they break it, they are cursed) [/QUOTE]
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