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<blockquote data-quote="rounser" data-source="post: 156624" data-attributes="member: 1106"><p>Now now, no need to be facetious...</p><p>I think 3E <em>needs</em> more monsters in order to compete with past D&D editions, as I find the current range in the Monster Manual books both limited and sub-par compared to previous incarnations. I'll go out on a limb and argue that monster stats are a <em>lot</em> more useful to D&D gamers than god stats, and far more important to the game. Luckily there are things like the Creature Catalog to stop this particular gap, but the core books shouldn't be lacking in this regard in the first place, since "lots of cool monsters" has been in the past of the main sources of the appeal of D&D, and one which the core books score poorly on, IMO.</p><p></p><p>People dream over books containing useful material directly applicable to their games as well, you don't need a book devoted to frivolous material of dubious utility to spark imagination or procrastinate over your campaign. All IMO, of course, imagination as an end in itself is fine, but you usually expect more from a game supplement...</p><p></p><p>Well, the former two are effectively new games. You can do the cross-genre thing with them if you want to, or introduce Cthulhu-critters and shotguns into your D&D campaign (or vice versa), but I wouldn't call d20 CoC or d20 Modern direct support for D&D as such, but rather for their d20 line.</p><p></p><p>Directly fighting gods toe-to-toe (as opposed to indirectly fighting them, which is common) is unlikely to become a campaign focus in your average D&D campaign. Not so in your campaigns nor those of your 150 friends, perhaps, but I suspect that the majority of campaigns won't involve crossing swords with a deity more than once in a blue moon...if ever. May as well devote a hardback to stats for garden vegetables, that would bring your campaign in new directions. They'll be encountered more often than gods, and could be hostile... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Of course, the ELH could change all this, but the past is a guide, IMO.</p><p></p><p>About as often as I've seen PCs go toe-to-toe with gods...</p></blockquote><p></p>
[QUOTE="rounser, post: 156624, member: 1106"] Now now, no need to be facetious... I think 3E [i]needs[/i] more monsters in order to compete with past D&D editions, as I find the current range in the Monster Manual books both limited and sub-par compared to previous incarnations. I'll go out on a limb and argue that monster stats are a [i]lot[/i] more useful to D&D gamers than god stats, and far more important to the game. Luckily there are things like the Creature Catalog to stop this particular gap, but the core books shouldn't be lacking in this regard in the first place, since "lots of cool monsters" has been in the past of the main sources of the appeal of D&D, and one which the core books score poorly on, IMO. People dream over books containing useful material directly applicable to their games as well, you don't need a book devoted to frivolous material of dubious utility to spark imagination or procrastinate over your campaign. All IMO, of course, imagination as an end in itself is fine, but you usually expect more from a game supplement... Well, the former two are effectively new games. You can do the cross-genre thing with them if you want to, or introduce Cthulhu-critters and shotguns into your D&D campaign (or vice versa), but I wouldn't call d20 CoC or d20 Modern direct support for D&D as such, but rather for their d20 line. Directly fighting gods toe-to-toe (as opposed to indirectly fighting them, which is common) is unlikely to become a campaign focus in your average D&D campaign. Not so in your campaigns nor those of your 150 friends, perhaps, but I suspect that the majority of campaigns won't involve crossing swords with a deity more than once in a blue moon...if ever. May as well devote a hardback to stats for garden vegetables, that would bring your campaign in new directions. They'll be encountered more often than gods, and could be hostile... :eek: :D Of course, the ELH could change all this, but the past is a guide, IMO. About as often as I've seen PCs go toe-to-toe with gods... [/QUOTE]
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