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Deities and Demigods ~ Utility Concerns
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<blockquote data-quote="The Serge" data-source="post: 182518" data-attributes="member: 4049"><p>I bought and have enjoyed DDG. I think it's a good resource for DMs who are interested in creating their own gods and cosmologies. The ability to create gods/powers/deities within d20 guidelines is nice, even for those who do not intend on having stats for their gods. </p><p></p><p>This book does have some flaws, but these flaws (like the need for deities to stack/possess certain abilities in order to have access to others) are the kind that any DM can simply ignore. For example, I threw out the idea that gods with a Divine Rank of 5 and higher have to take the Avatar divine salient ability; it's assumed automatically that all such beings can create an Avatar "naturally" as part of their divine being. To offset that adjustment, I halved the number allotted to the </p><p></p><p>That being said, I think that this book, for many DMs, will not present too much new in the way of concepts. The entire front end of the book deals with ideas on how to build cosmologies, how gods related to each other and with mortals, and so on. For many DMs (myself included), this material takes up a lot of space that could have been used for flavor text. Many DMs who have an interest in the planes and in gods probably have a healthy interest in philosophy/religion/mythology, and have probably created a lot of things already and will have little need for the material in the earlier portions of the book.</p><p></p><p>As for the gods that actually appear in DDG, I like to see how the creators have created "official" stats for beings I'm familiar with from literature and other texts. I like seeing how they measure up, in the minds of the creators, to each other. The only gods out of the book that have any impact on my campaign setting are Tiamat, Bahamut, Corelleon, Yondalla, Garl, and Moradin. The others I simply use as references as I create my own gods.</p><p>I do not like everything that was done with this, of course (like the official position on the Lords of the Nine and the Demon Princes, the continued silliness of Bahamut and Tiamat having a lower deific status than Kurtulmak, and so on) but these are things that, in the grand scheme of things, don't really matter in my world since I can change them at will. Of course, I enjoy debating on such matters, but that's because I like to challenge the opinions of others and have my opinions challenged in return.</p><p></p><p>This is a good book that will probably only serve a niche population. Fortunately, that population is very vocal, tends to be better educatated/well-read than most other gamers, and tends to care a lot about how gods are perceived because they recognize the importance such entities can play in a mythologically driven campaign.</p></blockquote><p></p>
[QUOTE="The Serge, post: 182518, member: 4049"] I bought and have enjoyed DDG. I think it's a good resource for DMs who are interested in creating their own gods and cosmologies. The ability to create gods/powers/deities within d20 guidelines is nice, even for those who do not intend on having stats for their gods. This book does have some flaws, but these flaws (like the need for deities to stack/possess certain abilities in order to have access to others) are the kind that any DM can simply ignore. For example, I threw out the idea that gods with a Divine Rank of 5 and higher have to take the Avatar divine salient ability; it's assumed automatically that all such beings can create an Avatar "naturally" as part of their divine being. To offset that adjustment, I halved the number allotted to the That being said, I think that this book, for many DMs, will not present too much new in the way of concepts. The entire front end of the book deals with ideas on how to build cosmologies, how gods related to each other and with mortals, and so on. For many DMs (myself included), this material takes up a lot of space that could have been used for flavor text. Many DMs who have an interest in the planes and in gods probably have a healthy interest in philosophy/religion/mythology, and have probably created a lot of things already and will have little need for the material in the earlier portions of the book. As for the gods that actually appear in DDG, I like to see how the creators have created "official" stats for beings I'm familiar with from literature and other texts. I like seeing how they measure up, in the minds of the creators, to each other. The only gods out of the book that have any impact on my campaign setting are Tiamat, Bahamut, Corelleon, Yondalla, Garl, and Moradin. The others I simply use as references as I create my own gods. I do not like everything that was done with this, of course (like the official position on the Lords of the Nine and the Demon Princes, the continued silliness of Bahamut and Tiamat having a lower deific status than Kurtulmak, and so on) but these are things that, in the grand scheme of things, don't really matter in my world since I can change them at will. Of course, I enjoy debating on such matters, but that's because I like to challenge the opinions of others and have my opinions challenged in return. This is a good book that will probably only serve a niche population. Fortunately, that population is very vocal, tends to be better educatated/well-read than most other gamers, and tends to care a lot about how gods are perceived because they recognize the importance such entities can play in a mythologically driven campaign. [/QUOTE]
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