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General Tabletop Discussion
*TTRPGs General
Deities and Demigods ~ Utility Concerns
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<blockquote data-quote="bwgwl" data-source="post: 182532" data-attributes="member: 3876"><p>i haven't bought the DDG because i don't think i need it for the campaign world i am currently designing.</p><p></p><p>in this campaign, there are only 3 gods who are all aloof and distant from the world. their only interaction with the material plane is to grant divine spells and occasionally send servitors (whom i have already statted out).</p><p></p><p>i don't need stats for these gods because they never appear in physical form in the world. i don't need guidelines for creating gods, pantheons, or cosmologies because i have already done that work on my own.</p><p></p><p>that being said, i've already got a germ of an idea for a future campaign world that would have gods more in the classical Greek model: gods who interfere with mortal affairs constantly and interact with heroes on a regular basis. if i ever get around to running that campaign, i'll definitely need to pick up the DDG.</p><p></p><p>same thing with MotP. i do have that, but i haven't gotten much use out of it other than a handful of monsters and the elemental templates. in the campaign i'm currently designing, there's only two Outer Planes (Paradise and Inferno), and they're both really only places you go when you're dead. so i don't really need any detail for extraplanar locations since the campaign will probably never leave the material world.</p><p></p><p>i was a bit disappointed with MotP -- i was hoping for a book that was, say, 80% generic rules on how to build cosmologies and extraplanar adventures, and 20% examples of such. the book i got feels to me to be 80% examples and only 20% generic information, and thus much less useful to me as i don't ever plan on using the "Great Wheel" cosmology.</p><p></p><p>however, i am an inveterate tinkerer and world-builder, and i can see how it appeals to many other gamers.</p></blockquote><p></p>
[QUOTE="bwgwl, post: 182532, member: 3876"] i haven't bought the DDG because i don't think i need it for the campaign world i am currently designing. in this campaign, there are only 3 gods who are all aloof and distant from the world. their only interaction with the material plane is to grant divine spells and occasionally send servitors (whom i have already statted out). i don't need stats for these gods because they never appear in physical form in the world. i don't need guidelines for creating gods, pantheons, or cosmologies because i have already done that work on my own. that being said, i've already got a germ of an idea for a future campaign world that would have gods more in the classical Greek model: gods who interfere with mortal affairs constantly and interact with heroes on a regular basis. if i ever get around to running that campaign, i'll definitely need to pick up the DDG. same thing with MotP. i do have that, but i haven't gotten much use out of it other than a handful of monsters and the elemental templates. in the campaign i'm currently designing, there's only two Outer Planes (Paradise and Inferno), and they're both really only places you go when you're dead. so i don't really need any detail for extraplanar locations since the campaign will probably never leave the material world. i was a bit disappointed with MotP -- i was hoping for a book that was, say, 80% generic rules on how to build cosmologies and extraplanar adventures, and 20% examples of such. the book i got feels to me to be 80% examples and only 20% generic information, and thus much less useful to me as i don't ever plan on using the "Great Wheel" cosmology. however, i am an inveterate tinkerer and world-builder, and i can see how it appeals to many other gamers. [/QUOTE]
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