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General Tabletop Discussion
*TTRPGs General
Deities and Demigods ~ Utility Concerns
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<blockquote data-quote="Upper_Krust" data-source="post: 187772" data-attributes="member: 326"><p>Hi Rashak! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> </p><p></p><p>I think the stats for the deities will become a lot more relevant when the Epic Level Handbook is released.</p><p></p><p>Though as described in D&Dg the stats are to much of a system shock to existing campaigns. Much better to have scaled things differently so you would have Prestige Classes; then Divine Champions ('Chosen of'); then Avatars; then Deities. Each facilitating a different level of play.</p><p></p><p></p><p></p><p>Its a good read, but they do seem to have been caught in two minds as to the primary function of the book and as a result it is neither a great resource on deities or on priesthoods, but a somewhat disjointed juxtaposition of both.</p><p></p><p></p><p></p><p>True. </p><p></p><p>I didn't like the illustrations by Matt Mitchell (Re-Horakty; Bes; Ptah; Thoth and Hermod). </p><p></p><p>I was also a little disappointed with Sam Woods contribution. Hes a fantastic artist (his work in the Monster Manual was amazing) but some of his peices of late seem rushed/unfinished - at least up to his usual standard. </p><p></p><p>The work of Wayne Reynolds; Glenn Angus; Mark Cavotta; Rebecca Guay and Arnie Swekel, for me, stood out! But I am sure everyone has their own opinions.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 187772, member: 326"] Hi Rashak! :) I think the stats for the deities will become a lot more relevant when the Epic Level Handbook is released. Though as described in D&Dg the stats are to much of a system shock to existing campaigns. Much better to have scaled things differently so you would have Prestige Classes; then Divine Champions ('Chosen of'); then Avatars; then Deities. Each facilitating a different level of play. Its a good read, but they do seem to have been caught in two minds as to the primary function of the book and as a result it is neither a great resource on deities or on priesthoods, but a somewhat disjointed juxtaposition of both. True. I didn't like the illustrations by Matt Mitchell (Re-Horakty; Bes; Ptah; Thoth and Hermod). I was also a little disappointed with Sam Woods contribution. Hes a fantastic artist (his work in the Monster Manual was amazing) but some of his peices of late seem rushed/unfinished - at least up to his usual standard. The work of Wayne Reynolds; Glenn Angus; Mark Cavotta; Rebecca Guay and Arnie Swekel, for me, stood out! But I am sure everyone has their own opinions. [/QUOTE]
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