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<blockquote data-quote="Goblyns Hoard" data-source="post: 1825307" data-attributes="member: 19970"><p>Light I'd say is right where you have it - along with wisdom. You then get the elementt of light as the revealer, bringing knowledge and wisdom to the world. You don't really have much in the way of a sun god as far as I can see - it might be worth throwing that in with the same god. Sun worship is a big thing in pretty much EVERY pantheon as it is the sun that brings life. Which turns the arguement toward sun being along with life/fertility/agriculture. </p><p></p><p></p><p>Cold is a bit harder with your 12. It could go with the darkness/deception god or with the wild/sky/wind god or even the pain/suffering god. I guess it's a matter of filling out the personality of those three a little and then deciding where the cold fits. If your darkness deception god is more of a fun trickster it wouldn't work, but as a calculating thief/assassin figure it could work very well. The wind god bringing storms from the north works, but if he also brings hurricanes from the south it might be less fitting. However you don't have a fire/heat god so do you really need a cold portfolio somewhere? Do you have a frostfell game in mind? If so then obviously a cold god would be key - but then a fire god would also be vital. </p><p></p><p>You could throw fire in with the home/community as the hearthfire side of things or with life/fertility as a fire of passion aspect.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1825307, member: 19970"] Light I'd say is right where you have it - along with wisdom. You then get the elementt of light as the revealer, bringing knowledge and wisdom to the world. You don't really have much in the way of a sun god as far as I can see - it might be worth throwing that in with the same god. Sun worship is a big thing in pretty much EVERY pantheon as it is the sun that brings life. Which turns the arguement toward sun being along with life/fertility/agriculture. Cold is a bit harder with your 12. It could go with the darkness/deception god or with the wild/sky/wind god or even the pain/suffering god. I guess it's a matter of filling out the personality of those three a little and then deciding where the cold fits. If your darkness deception god is more of a fun trickster it wouldn't work, but as a calculating thief/assassin figure it could work very well. The wind god bringing storms from the north works, but if he also brings hurricanes from the south it might be less fitting. However you don't have a fire/heat god so do you really need a cold portfolio somewhere? Do you have a frostfell game in mind? If so then obviously a cold god would be key - but then a fire god would also be vital. You could throw fire in with the home/community as the hearthfire side of things or with life/fertility as a fire of passion aspect. [/QUOTE]
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