Magus_Jerel said:
Hi there!
Magus_Jerel said:
One of the things I think that you leave out is that if the rules for Deity generation were in the ELH - then Deities and Demigods becomes little more than a "Setting book" for Greyhawk. - and that is something that WOTC is definitely trying to avoid.
I don't think it has to be exclusively one thing or the other. You could remove the basic rules for Divinity but still add a wealth of mechanics building on that.
Magus_Jerel said:
When it comes to MotP - if you aren't using the Greyhawk "great wheel" - the amount of useable material is dramatically reduced. Every page spent describing this or that plane - to you, is a waste in your eyes. This is a good chunk of MotP - and the book isn't all that cheap at IIRC 39.95. On top of that - it is very much a "GM's book" - meaning that the player doesn't usually buy it.
Deities & Demigods is also a GMs book - which is why it has a Blue Cover and the Epic Level Handbook has a brown cover.
Magus_Jerel said:
MMII - Deities and Demigods - and the ELH hold "cross market" appeal - for those who don't buy into the FRCS or Greyhawk Settings. Namely, we can strip the "Greyhawk exclusive" material out of the book - and use it directly in our setting. If you "smash" the rules for generating deities into the ELH - you might wind up eliminating the Deities and Demigods cross market appeal. If I don't run FRCS or Greyhawk - what does the Deities and Demigods book mean to me? - I can already generate my own gods using ELH rules?
To be fair the 'Greyhawk' deities are presented to be the Core D&D Deities. The real world Pantheons/Mythologies are going to be useful in a number of games.
Another point is that Deities & Demigods is optional as it stands now anyway.
Magus_Jerel said:
ELH - for all practical purposes, is Core Rulebook IV when it comes to characters above 20th level.
I agree. I doubt they will subtitle it as such though!?
Magus_Jerel said:
I strongly feel that WotC is trying to avoid the tendency of 2e to present "Players Option" and "DM's Option" books. While 3e ELH may not merge rules for the gods themselves into the book - It is already essentially merging the "Player's Option" and "DM's Option - High level campaigns." into one book - a move I LIKE seeing.
I agree - its definately a superior format to 2nd Ed. material.
Magus_Jerel said:
As I see it 3e D and D - WoTC products can be broken into 5 categories -
The Core Rulebooks:
The PHB, the MM, and the DMG. A whole lot of information needed to be put into the limited space of the DMG and the MM - and they did a great job in getting it there. While I would have liked to see some more "refining" of certain spells and magic items - they are few and far between. Also - this is where nearly 95 percent of my complaints about quality are located.
The MM itself introduced the concept of templates - which was nice, but many of the "little things" were missed when packing so many monsters into one volume. Considering that the DMG and the PHB are so well written - I will put up wiith having to "finesse" my monsters a bit for consistency in the rules.
I was pretty happy with the core rulebooks - obviously there is always something you would rather see or changes made here and there - but on the whole I was satisfied.
Magus_Jerel said:
The "class handbooks"
Sword and Fist, Defenders of the Faith, Song and Silence, Masters of the Wild, and Tome and Blood really dropped the ball on a couple of counts. First, the quality wasn't that great - but I didn't expect this as these are 90 day "wonder products" and the rules questions on the books abound. I also find that many of the PrC aren't very useable - and a few of the spells - the "Spikes" spell imparticular - strike me as fundamentally unbalanced in design.
I quite liked these books to be honest...but I think I am in the minority there!?
Magus_Jerel said:
While the Psionics Handbook is a bit better - I feel that Psionics felt FAR too similar to the already existing spells within the PHB. Most - if not all of the spells translate closely to an already printed spell. I personally bought the book not for the ability to play a psion, but to use it to generate spell ideas and magic item concepts. The psion lacks that "unique feel" among classes - and just doesn't have a niche in the classic game concept. They don't fit well to my sense of things - and I don't allow them to be used in my game.
I sort of felt the Psionicist should have maybe replaced the Sorceror class?
Magus_Jerel said:
Campaign setting books
This category includes The Wheel of Time, FRCS, even the Living Greyhawk Gazetteer among others. When you have your own campaign setting - you don't buy these as a matter of routine. I might go to the shop and look at them - but I am not inclined to spend money on books that I won't use.
I have the FRCS. It is good, but I agree its not going to see everyday use.
Magus_Jerel said:
Modules
I have my own campaign - and the luxury of having time to design it. If I buy a module - It is for the collector's value.
Nice. I haven't bought any 3rd Ed. modules yet.
Magus_Jerel said:
Setting material - non campaign specific
In this category - I place the MotP, The Stronghold book, The Hero Builder's guidebook, Enemies and Allies, and the upcoming Book of Challenges.
Is the Stronghold book out yet?
Magus_Jerel said:
When it comes to MotP - I have the book - but I honestly felt there was a whole lot of "Greyhawk specific" material that I wound up buying, but not liking in the least. The "how to build" your own setting advice, as well as the spell concepts were ok - but I did think the book was a bit pricey.
I thought (and I know so do a lot of other people) that MotP was great. Lots of ideas and options!
Magus_Jerel said:
In My mind - the Hero Builder's Guidebook was for beginners, and I would rather teach new players how to be role players than have them just "read a book" about it. I found enemies and allies next to useless - Having my own NPC's around and available.
I didn't like the look of this - I think it was targeted at beginners anyway.
Magus_Jerel said:
The stronghold Builder's Guidebook didn't strike a chord either - I read it at the local game shop - and left it there. Not useful for me.
When did you see this? ENWorld says its not out until May!?
Magus_Jerel said:
I do Hold out much more hope when it comes to the Book of Challenges. At 128 pages... it seems promising, and if the traps hold true - this should be on a par with the likes of the good old grimtooth's books - minus the sillyness. I haven't heard much about it - and If it HAS hit the game shop - I must have missed it...
I don't think its out until June.
Magus_Jerel said:
Post 20th level/Epic Core Rules
The Epic level Handbook, Deities and Demigods, and most likely MMII (if the book holds more things to challenge players above 10th level as advertised) fall into this category. These books are going to be the essential core for "high level" play - and show a whole lot of promise.
Really looking forward to all these!
Magus_Jerel said:
The ELH is the PHB and DMG rolled into one for this level of play - a nice change from 2e,
There is also a substatial Monster Chapter in the ELH.
Magus_Jerel said:
and MMII should do well to challenge characters with more powerful baddies;
Hopefully it will have some of the Demon Princes/Archdevils?
Magus_Jerel said:
I am somewhat unsure about Deities and Demigods. I am hoping that the book contains a bit more than the "statistics of the canon gods and their avatars". For that reason - I am going to take a wait and see attitude towards the book.
I have to have this ASAP.
