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Deity creation, making baby gods
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<blockquote data-quote="wlmartin" data-source="post: 6494438" data-attributes="member: 6679380"><p>Morning all!</p><p></p><p>I am working on building my campaign from scratch, including deities and their portfolio.</p><p>Part of this is going to be the pantheon.</p><p></p><p>This is mainly for Pathfinder but could apply to any D&D system</p><p></p><p>My design is 1 neutral "parent" god, 4 gods for each primary alignment (LN, CN, NG, NE) and then have them interbreed as they do, in the early years.</p><p>Since these beings are very primal, their alignment is going to be core to who they are, and how this is passed on is almost going to be genetic for my purposes.</p><p></p><p>So, I intend to create a formula to calculate how their alignments effect from their interbreeding and them base my story design around that.</p><p>I intend to use a bit of randomness and this is how I felt it was best</p><p></p><p>Run the following against each alignment type (once for the 1st character, ones for the 2nd character, aside from TN which will be handled differently)</p><p></p><p>#1 If alignment of both parties is identical, 80% chance of offspring sharing it, 15% chance of it being neutral, 5% chance of being opposed</p><p>#2 If alignment of both parties is opposed (Lawful vs Chaotic, Good vs Evil), 50% chance of offspring being neutral, 25% for either opposed alignment</p><p>#3 If one alignment is neutral, there is a 45% chance of either Neutral or the other alignment, 10% chance of being opposed to the other alignment</p><p>#4 If however they are both neutral, 80% chance of both being neutral, 20% chance of a random alignment other than true neutral (out of the remaining 8)</p><p></p><p>In the case of chosing the percentile position for which alignment (choosing which alignment goes first is alphabetical so in #2, 50% chance of neutral, 25% chance of one alignment, 25% chance of the other, you assume 1-50 is neutral, evil gets 51-75, good gets 76-100)</p><p></p><p>I think this puts a weight in dominant alignments (neutral really being more of a middle ground so less weight given to that in some cases) and using the above here are some examples</p><p></p><p>LG with NE, roll 56 and 83 for my randoms</p><p>1st is L vs N, #3 applies, it would be neutral</p><p>2nd is G vs E, #2 applies, it would be evil</p><p>--> so LG with NE</p><p></p><p>Lets try again this time with 6 and 32 as the rolls</p><p>1st is L vs N, #3 applies, it would be lawful</p><p>2nd is G vs E, #2 applies, it would be neutral</p><p>--> so LG with NE becomes LN</p><p></p><p></p><p>EDIT : I appreciate in this example its a 2nd tier (NE) and 3rd tier (LG) god interbreeding and that will be part of the process, there will be some intergenerational action going on to mix it up</p><p></p><p>This does more than compare the position on the 9-grid of alignments and adjust the step by 1 or something, this breaks down the component 2 elements and throws them together.</p><p></p><p>Is this realistic in PCs or NPCs... possibly not since they are a lot more complicated</p><p>Plus, its used to help me quickly come up with a splattering of raw alignments which i can fluff up... instead of having to come up with the story first and it taking x10 as long</p><p></p><p></p><p></p><p>I would welcome any thoughts on the formula itself as well as the concept</p><p>Any suggestions would be welcomed, especially ways to make it simpler (if possible)</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6494438, member: 6679380"] Morning all! I am working on building my campaign from scratch, including deities and their portfolio. Part of this is going to be the pantheon. This is mainly for Pathfinder but could apply to any D&D system My design is 1 neutral "parent" god, 4 gods for each primary alignment (LN, CN, NG, NE) and then have them interbreed as they do, in the early years. Since these beings are very primal, their alignment is going to be core to who they are, and how this is passed on is almost going to be genetic for my purposes. So, I intend to create a formula to calculate how their alignments effect from their interbreeding and them base my story design around that. I intend to use a bit of randomness and this is how I felt it was best Run the following against each alignment type (once for the 1st character, ones for the 2nd character, aside from TN which will be handled differently) #1 If alignment of both parties is identical, 80% chance of offspring sharing it, 15% chance of it being neutral, 5% chance of being opposed #2 If alignment of both parties is opposed (Lawful vs Chaotic, Good vs Evil), 50% chance of offspring being neutral, 25% for either opposed alignment #3 If one alignment is neutral, there is a 45% chance of either Neutral or the other alignment, 10% chance of being opposed to the other alignment #4 If however they are both neutral, 80% chance of both being neutral, 20% chance of a random alignment other than true neutral (out of the remaining 8) In the case of chosing the percentile position for which alignment (choosing which alignment goes first is alphabetical so in #2, 50% chance of neutral, 25% chance of one alignment, 25% chance of the other, you assume 1-50 is neutral, evil gets 51-75, good gets 76-100) I think this puts a weight in dominant alignments (neutral really being more of a middle ground so less weight given to that in some cases) and using the above here are some examples LG with NE, roll 56 and 83 for my randoms 1st is L vs N, #3 applies, it would be neutral 2nd is G vs E, #2 applies, it would be evil --> so LG with NE Lets try again this time with 6 and 32 as the rolls 1st is L vs N, #3 applies, it would be lawful 2nd is G vs E, #2 applies, it would be neutral --> so LG with NE becomes LN EDIT : I appreciate in this example its a 2nd tier (NE) and 3rd tier (LG) god interbreeding and that will be part of the process, there will be some intergenerational action going on to mix it up This does more than compare the position on the 9-grid of alignments and adjust the step by 1 or something, this breaks down the component 2 elements and throws them together. Is this realistic in PCs or NPCs... possibly not since they are a lot more complicated Plus, its used to help me quickly come up with a splattering of raw alignments which i can fluff up... instead of having to come up with the story first and it taking x10 as long I would welcome any thoughts on the formula itself as well as the concept Any suggestions would be welcomed, especially ways to make it simpler (if possible) [/QUOTE]
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