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*TTRPGs General
Deity power level = Joke?
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<blockquote data-quote="Alzrius" data-source="post: 5653046" data-attributes="member: 8461"><p>I think the reason for indicating the power level of deities is, as some have mentioned, more to act as a sort of guide for how prevalent deities are in the game world, and to give an indication of intra-pantheon interaction, than to measure their power in (what mortals would consider to be) a practical context.</p><p></p><p>If a certain deity is a demigod, then I can expect to find very few churches to them; the ones there are are probably limited to a relatively small region. </p><p></p><p>If a deity is a greater deity, then they're probably known the world over, though it may be under different names, etc.</p><p></p><p>I sympathize with the people who want their to be more of a practical context to the different deity power levels (that is, a game-mechanics context that operates at the level of mortals) - having that can really help to pin down <em>why</em> deities of a higher status are so much more prevalent among the populace - but it's hard to do that without punishing PCs for their choices. A cleric of a demigod who gets to the higher levels shouldn't suddenly find that they don't get the spells they were looking forward to.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5653046, member: 8461"] I think the reason for indicating the power level of deities is, as some have mentioned, more to act as a sort of guide for how prevalent deities are in the game world, and to give an indication of intra-pantheon interaction, than to measure their power in (what mortals would consider to be) a practical context. If a certain deity is a demigod, then I can expect to find very few churches to them; the ones there are are probably limited to a relatively small region. If a deity is a greater deity, then they're probably known the world over, though it may be under different names, etc. I sympathize with the people who want their to be more of a practical context to the different deity power levels (that is, a game-mechanics context that operates at the level of mortals) - having that can really help to pin down [i]why[/i] deities of a higher status are so much more prevalent among the populace - but it's hard to do that without punishing PCs for their choices. A cleric of a demigod who gets to the higher levels shouldn't suddenly find that they don't get the spells they were looking forward to. [/QUOTE]
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