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*TTRPGs General
Deity power level = Joke?
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<blockquote data-quote="Alzrius" data-source="post: 5659051" data-attributes="member: 8461"><p>I should mention that I called the loss of higher-level spells when you worship a weaker deity "sudden" because I was presuming that the player that played a cleric who worshipped a weaker deity would be unaware (either from not reading the relevant section and not being told by the GM/other players) that they wouldn't be receiving the highest-level spells.</p><p></p><p>Admittedly, that was my bias - I assumed that someone who knew ahead of time that their character would never get their higher-level spells if they had their cleric worship a particular deity wouldn't knowingly choose that deity. Some players, admittedly, would find that to be an interesting challenge to role-play.</p><p></p><p>However, I do think that most players, after surviving through a campaign and reaching the level where they get the best spells, would be understandably upset at not receiving them due to a choice (one with no impact on their game mechanics otherwise) that they made at character creation.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5659051, member: 8461"] I should mention that I called the loss of higher-level spells when you worship a weaker deity "sudden" because I was presuming that the player that played a cleric who worshipped a weaker deity would be unaware (either from not reading the relevant section and not being told by the GM/other players) that they wouldn't be receiving the highest-level spells. Admittedly, that was my bias - I assumed that someone who knew ahead of time that their character would never get their higher-level spells if they had their cleric worship a particular deity wouldn't knowingly choose that deity. Some players, admittedly, would find that to be an interesting challenge to role-play. However, I do think that most players, after surviving through a campaign and reaching the level where they get the best spells, would be understandably upset at not receiving them due to a choice (one with no impact on their game mechanics otherwise) that they made at character creation. [/QUOTE]
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