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General Tabletop Discussion
*Dungeons & Dragons
Deity Ranks: Quasideities, Lesser Deities, Greater Deities
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<blockquote data-quote="cbwjm" data-source="post: 7446751" data-attributes="member: 6788732"><p>I actually quite like reading about the different ranks of gods and how they have changed edition to edition.</p><p></p><p>Basic had Immortals with 6 ranks of power relating to the immortals level in the immortal class: Initiate, Temporal, Celestial, Empyreal, Eternal, Hierarch.</p><p></p><p>1e I don't know enough about to comment on.</p><p></p><p>2e has demigods, lesser gods, intermediate gods, and greater gods. Depending on the rank the amount of spell power granted to priests was limited. Demigods could grant up to 5th level spells, lesser up to 6th level spells, and intermediate and greater gods up to 7th level spells. Not a fun restriction if you wanted to play a cleric and found the mythos of a demigod a perfect fit for your PC. I believe they also had quasi-deities in 2e but I can't think of any examples.</p><p></p><p>3e kept the same distinction and split them up among divine ranks. Quasi-deities (rank 0), demigod (1-5), lesser (6-10), intermediate (11-15), greater (16-20), overgod (21+). Divine powers were specifically linked to the number of divine ranks you had, you gained 1 salient divine power for each rank and the power of your spell-like abilities was also based on this. I wanted to use 3e's divine ranks to run an immortals of Mystara campaign but it never happened. </p><p></p><p>4e simplified everything, you had the gods and then you had exarchs were were essentially lesser gods by another name. The dwarven pantheon was made up of the god Moradin and his exarchs, the other former gods of the pantheon.</p><p></p><p>5e seems to be following the distinctions in 4e but the exarchs are now known as gods and the gods are now greater gods. Demigods, as has been noted, are not powerful enough to grant spellpower. I'd forgotten this until reading through this thread.</p><p></p><p>I honestly don't know which system I prefer most. On the one hand, having a handful of greater gods and then a bunch of gods serving them is nice and simple, but I think sometimes having more distinctions would be useful depending on the kind of game you're playing.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7446751, member: 6788732"] I actually quite like reading about the different ranks of gods and how they have changed edition to edition. Basic had Immortals with 6 ranks of power relating to the immortals level in the immortal class: Initiate, Temporal, Celestial, Empyreal, Eternal, Hierarch. 1e I don't know enough about to comment on. 2e has demigods, lesser gods, intermediate gods, and greater gods. Depending on the rank the amount of spell power granted to priests was limited. Demigods could grant up to 5th level spells, lesser up to 6th level spells, and intermediate and greater gods up to 7th level spells. Not a fun restriction if you wanted to play a cleric and found the mythos of a demigod a perfect fit for your PC. I believe they also had quasi-deities in 2e but I can't think of any examples. 3e kept the same distinction and split them up among divine ranks. Quasi-deities (rank 0), demigod (1-5), lesser (6-10), intermediate (11-15), greater (16-20), overgod (21+). Divine powers were specifically linked to the number of divine ranks you had, you gained 1 salient divine power for each rank and the power of your spell-like abilities was also based on this. I wanted to use 3e's divine ranks to run an immortals of Mystara campaign but it never happened. 4e simplified everything, you had the gods and then you had exarchs were were essentially lesser gods by another name. The dwarven pantheon was made up of the god Moradin and his exarchs, the other former gods of the pantheon. 5e seems to be following the distinctions in 4e but the exarchs are now known as gods and the gods are now greater gods. Demigods, as has been noted, are not powerful enough to grant spellpower. I'd forgotten this until reading through this thread. I honestly don't know which system I prefer most. On the one hand, having a handful of greater gods and then a bunch of gods serving them is nice and simple, but I think sometimes having more distinctions would be useful depending on the kind of game you're playing. [/QUOTE]
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