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General Tabletop Discussion
*Pathfinder & Starfinder
Deity Specfic Priest Classes: Pelor
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<blockquote data-quote="Merlion" data-source="post: 1964164" data-attributes="member: 10397"><p>I completely disagree. the Cleric is the strongest class by a long ways, and capable of assuming most other characters roles. A party of 3 clerics and a rogue would be considerably better off than the iconic party of cleric, wizard, fighter, rogue.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I dont understand. A classes capabilities are all spelled out plainly. If a character takes any class, you know what they are capable of. I dont see how this is any different.</p><p></p><p>Now, as an overall solution to the Cleric problem, I can see where a priest class for each religion would be problematic just because of the time and energy it would take to create each of them. Legistically, the "create a single generic plug and play priest" option is really the only remotely viable one for most campaigns...and I did that a while back by creating domains that are basically class-feature packets, and a "priest" class thats more or less a blank slate with virtually everything about it determined by domains.</p><p></p><p>Since so many seem to think that having a "priest" class is some how neccesary, but the current Cleric class is just so absurd on so many levels, I'm just trying to show how much better even an amaeuter like myself can do at filling those shoes.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1964164, member: 10397"] I completely disagree. the Cleric is the strongest class by a long ways, and capable of assuming most other characters roles. A party of 3 clerics and a rogue would be considerably better off than the iconic party of cleric, wizard, fighter, rogue. I dont understand. A classes capabilities are all spelled out plainly. If a character takes any class, you know what they are capable of. I dont see how this is any different. Now, as an overall solution to the Cleric problem, I can see where a priest class for each religion would be problematic just because of the time and energy it would take to create each of them. Legistically, the "create a single generic plug and play priest" option is really the only remotely viable one for most campaigns...and I did that a while back by creating domains that are basically class-feature packets, and a "priest" class thats more or less a blank slate with virtually everything about it determined by domains. Since so many seem to think that having a "priest" class is some how neccesary, but the current Cleric class is just so absurd on so many levels, I'm just trying to show how much better even an amaeuter like myself can do at filling those shoes. [/QUOTE]
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Deity Specfic Priest Classes: Pelor
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