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<blockquote data-quote="Tomn" data-source="post: 6004850" data-attributes="member: 97218"><p>There was only one time in my games where a player directly interacted with a god(dess). Wee Jas, to be specific. He was sent on an epic quest to recover an artifact (a tome that pretty much gave the person 100% control over any and all conjuration spells, said to be the spellbook of the god of portals). The character in question was a level... 8? commoner, and he was tasked with protecting a level 11 wizard. It was pretty funny for the most part, but there were some rather serious moments when the two would almost die (which happened about 3 times in the 2 sessions that I ran it for). He went through some tough ---- during that short time. </p><p></p><p>Despite the fact that we never played any farther, I added him to the overall canon of my game world (all my campaigns take place in the same world). During his adventures, Wee Jas eventually gave him a golden pitchfork to use as a weapon, as a bit of a joke. It was amazingly powerful, however. I think I ended up statting it out, and it was able to use the <em>wish</em> spell once a month with no XP cost, along with a number of other things. To thank him for his 17 years of involuntary service in an all-out war between the gods, Wee Jas allowed him to keep the pitchfork. </p><p></p><p>Eventually, some characters in another campaign actually ran across him after about 10 or 20 in-game years had passed. He was, by that point, a level 21 commoner, and owner of one of the most successful taverns in the world, named "The Golden Pitchfork". He is now married to the wizard he protected all those years. The player who had done that short campaign with me immediately recognized him and freaked out, which was pretty fun. I'm planning on having that character help out a different campaign by providing the requisite <em>wish</em> spell when they fight the Terrasque.</p><p></p><p>Overall, I had Wee Jas treat him as if he were beneath her, for sure, but she still felt a bit guilty for taking up 17 years of his life. Kinda like how a person might feel if they captured a rat and forced it to run on a wheel in order to power their bedside lamp. An odd example, but one you'll have to put up with. Anyways; most of the gods in my game world will give you some compensation for services rendered, if only for the sake of keeping up appearances with their worshipers. Of course, that doesn't apply to most of the evil gods. Some really nice gods, on the other hand, will actually try to make you feel like you've been fairly compensated, although they still won't ask your permission before screwing your life over.</p></blockquote><p></p>
[QUOTE="Tomn, post: 6004850, member: 97218"] There was only one time in my games where a player directly interacted with a god(dess). Wee Jas, to be specific. He was sent on an epic quest to recover an artifact (a tome that pretty much gave the person 100% control over any and all conjuration spells, said to be the spellbook of the god of portals). The character in question was a level... 8? commoner, and he was tasked with protecting a level 11 wizard. It was pretty funny for the most part, but there were some rather serious moments when the two would almost die (which happened about 3 times in the 2 sessions that I ran it for). He went through some tough ---- during that short time. Despite the fact that we never played any farther, I added him to the overall canon of my game world (all my campaigns take place in the same world). During his adventures, Wee Jas eventually gave him a golden pitchfork to use as a weapon, as a bit of a joke. It was amazingly powerful, however. I think I ended up statting it out, and it was able to use the [I]wish[/I] spell once a month with no XP cost, along with a number of other things. To thank him for his 17 years of involuntary service in an all-out war between the gods, Wee Jas allowed him to keep the pitchfork. Eventually, some characters in another campaign actually ran across him after about 10 or 20 in-game years had passed. He was, by that point, a level 21 commoner, and owner of one of the most successful taverns in the world, named "The Golden Pitchfork". He is now married to the wizard he protected all those years. The player who had done that short campaign with me immediately recognized him and freaked out, which was pretty fun. I'm planning on having that character help out a different campaign by providing the requisite [I]wish[/I] spell when they fight the Terrasque. Overall, I had Wee Jas treat him as if he were beneath her, for sure, but she still felt a bit guilty for taking up 17 years of his life. Kinda like how a person might feel if they captured a rat and forced it to run on a wheel in order to power their bedside lamp. An odd example, but one you'll have to put up with. Anyways; most of the gods in my game world will give you some compensation for services rendered, if only for the sake of keeping up appearances with their worshipers. Of course, that doesn't apply to most of the evil gods. Some really nice gods, on the other hand, will actually try to make you feel like you've been fairly compensated, although they still won't ask your permission before screwing your life over. [/QUOTE]
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