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Delayed blast fireball and gloves of storing.
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<blockquote data-quote="Gaiden" data-source="post: 140877" data-attributes="member: 103"><p>Forgive me if I came across a bit harsh. I have been tempered as a player by RttToEE where every step is a struggle for survival. As a player I see the NPCs maximized to be the most effective that their abilities allow for. In order to see the next day, I must make sure my PCs (yes multiple - many have already died) use the best that's out there.</p><p></p><p>I guess an example serves better than my references to explain my point.</p><p></p><p>You have two fighters. Both are equally developed in terms of personality and roleplaying. The difference is that one has chosen to be the jack of all trades kind of fighter - taking expertise, powerattack, closequarters combat, the three save pumping feats, run and endurance, while the other has taken feat chains like dodge, mobility, spring attack, expertise, and whirlwind attack. While in different situations each fighter may be more or less effective. There is no question that the feats at the end of the feat chains are more powerful then taking just stand alone feats. Thus the whirlwind attacker has the edge. From my experience, unless I have my PC take the stronger of the feat chains, he won't stand a chance.</p><p></p><p>So translating to magical item creation. If my PC has a cleric in his party you better believe he's going to be making the gloves. The enemies certainly will. If there is a monk...yup, those boots are definite must haves. When I think about it, the PCs actually get pretty shafted because while they only have access to the DMG stuff, the enemies have access to all of the special stuff in the RttToEE book, like that psycho spell that makes the priest's eyes go red and suddenly the guy never misses and can't be touched in combat.</p><p></p><p>Further, when I DM, I do the same thing. It simply stands to reason that the enemies of the PCs really want to defeat them and they are going to use the best means possible (adjusted for the enemies wisdom and intelligence).</p><p></p><p>Lastly, incorporating any possible imbalances into the world, I find, is much more satisfying, both to DM and play. You can satisfy the players, you don't have to screw them over, and you can add story and content to your world even further.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 140877, member: 103"] Forgive me if I came across a bit harsh. I have been tempered as a player by RttToEE where every step is a struggle for survival. As a player I see the NPCs maximized to be the most effective that their abilities allow for. In order to see the next day, I must make sure my PCs (yes multiple - many have already died) use the best that's out there. I guess an example serves better than my references to explain my point. You have two fighters. Both are equally developed in terms of personality and roleplaying. The difference is that one has chosen to be the jack of all trades kind of fighter - taking expertise, powerattack, closequarters combat, the three save pumping feats, run and endurance, while the other has taken feat chains like dodge, mobility, spring attack, expertise, and whirlwind attack. While in different situations each fighter may be more or less effective. There is no question that the feats at the end of the feat chains are more powerful then taking just stand alone feats. Thus the whirlwind attacker has the edge. From my experience, unless I have my PC take the stronger of the feat chains, he won't stand a chance. So translating to magical item creation. If my PC has a cleric in his party you better believe he's going to be making the gloves. The enemies certainly will. If there is a monk...yup, those boots are definite must haves. When I think about it, the PCs actually get pretty shafted because while they only have access to the DMG stuff, the enemies have access to all of the special stuff in the RttToEE book, like that psycho spell that makes the priest's eyes go red and suddenly the guy never misses and can't be touched in combat. Further, when I DM, I do the same thing. It simply stands to reason that the enemies of the PCs really want to defeat them and they are going to use the best means possible (adjusted for the enemies wisdom and intelligence). Lastly, incorporating any possible imbalances into the world, I find, is much more satisfying, both to DM and play. You can satisfy the players, you don't have to screw them over, and you can add story and content to your world even further. [/QUOTE]
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