Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Delaying Initiative.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bfreakb999" data-source="post: 4883906" data-attributes="member: 79402"><p>My players are questioning the rules for delaying your initiative, but not to avoid damage or harmful effects, but because some of their class types are better off going first fairly often.</p><p> Example:</p><p> Last game one of the players had no negative effects or condition on them whatsoever. However they inquired if they could hold their initiative and come back in the very top permanently. Now I am a big fan of the mechanics of this game, and I know why the rules for this are written the way they are to prevent the players from exploiting and escaping harmful effect in an unfair way, but I have a hard time explaining why he can’t do this if he has no negative effects and would essentially just be losing rounds/turns to do so and come back in on the top. The way some of them see it, is that they are loosing turns to be able to do this, so it is justified. I don’t agree so much.</p><p> </p><p> In my head an lower initiative roll is right in line with a lower attack roll. A lower attack roll means you don’t hit because you weren’t focusing/you were distracted/just had a bad swing. So to me the same holds true for initiative (odd way of seeing it I suppose). You reacted slowly this combat/were taken by surprise/just were not prepared. In return, your allies come to readiness sooner than you and you must act after them.</p><p> </p><p> Just wanted your 2 cents, and do my above explanation seem like a legitimate reason why they can’t do this? It punishes the player for a bad roll. Which I’m always ok with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="bfreakb999, post: 4883906, member: 79402"] My players are questioning the rules for delaying your initiative, but not to avoid damage or harmful effects, but because some of their class types are better off going first fairly often. Example: Last game one of the players had no negative effects or condition on them whatsoever. However they inquired if they could hold their initiative and come back in the very top permanently. Now I am a big fan of the mechanics of this game, and I know why the rules for this are written the way they are to prevent the players from exploiting and escaping harmful effect in an unfair way, but I have a hard time explaining why he can’t do this if he has no negative effects and would essentially just be losing rounds/turns to do so and come back in on the top. The way some of them see it, is that they are loosing turns to be able to do this, so it is justified. I don’t agree so much. In my head an lower initiative roll is right in line with a lower attack roll. A lower attack roll means you don’t hit because you weren’t focusing/you were distracted/just had a bad swing. So to me the same holds true for initiative (odd way of seeing it I suppose). You reacted slowly this combat/were taken by surprise/just were not prepared. In return, your allies come to readiness sooner than you and you must act after them. Just wanted your 2 cents, and do my above explanation seem like a legitimate reason why they can’t do this? It punishes the player for a bad roll. Which I’m always ok with. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Delaying Initiative.
Top