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General Tabletop Discussion
*Pathfinder & Starfinder
Delaying Initiative.
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<blockquote data-quote="DracoSuave" data-source="post: 4884102" data-attributes="member: 71571"><p>So what you are -really- asking here, is can a player delay until they can coordinate with another player? Yes.</p><p></p><p>In fact, it does speed up the game considerably if you permit the players to inititive up together and plan and plot and execute, because it allows you to do the same with the monsters.</p><p></p><p></p><p></p><p>And delaying never works when you have negative (or positive) effects that are turn-conditional.</p><p></p><p>If you, say, have ongoing damage 5 (save ends), and you delay your turn, you still suffer the ongoing damage on the first turn, and you suffer it again when you finally take your turn again. On the other hand, you don't get your saving throw at the end of that first turn, so you can't delay to get more saving throws.</p><p></p><p>If you have an effect that effects you 'until the end of your next turn', if it is a buff, or beneficial, it ends on that first turn that you delayed, and if it's not beneficial, like a bad condition, it ends on the turn you delay -to-.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4884102, member: 71571"] So what you are -really- asking here, is can a player delay until they can coordinate with another player? Yes. In fact, it does speed up the game considerably if you permit the players to inititive up together and plan and plot and execute, because it allows you to do the same with the monsters. And delaying never works when you have negative (or positive) effects that are turn-conditional. If you, say, have ongoing damage 5 (save ends), and you delay your turn, you still suffer the ongoing damage on the first turn, and you suffer it again when you finally take your turn again. On the other hand, you don't get your saving throw at the end of that first turn, so you can't delay to get more saving throws. If you have an effect that effects you 'until the end of your next turn', if it is a buff, or beneficial, it ends on that first turn that you delayed, and if it's not beneficial, like a bad condition, it ends on the turn you delay -to-. [/QUOTE]
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