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<blockquote data-quote="Death_Jester" data-source="post: 1342132" data-attributes="member: 2156"><p>For the background of this adventure please see the below link</p><p><a href="http://www.enworld.org/forums/showthread.php?t=75915" target="_blank">http://www.enworld.org/forums/showthread.php?t=75915</a></p><p></p><p>Session two- Faire Day, Burning Down the House</p><p></p><p>Stated Goal for the game: </p><p>Introduce Mr. Bard and created a sense of mystery around him. This game will also give the players a chance to be heroes in the small village by rescuing the family in the burning house or possibly Mr. Vile. Slowly I want the players to become known as heroes/troubleshooters for the local area. Also introduce the information the players will need in order to lay the ghost (Mrs. Bard in from the history section) in session 4 to rest. This session also sets up session six by explaining how and why Mr. Bard will die.</p><p></p><p>Premise:</p><p>During the festival of Midsummer a stranger (Mr. Bard from the campaign history) comes into town to find his the child he had with the local village woman. He found out from one of the Druids (Mr. Druid from the history) which families children were given to in the area and hopes to find him or her. A bit of background here as Mr. Druid has fallen and was kicked of the circle. Mr. Bard has come to find the child and tell them the truth of what happened. All he has to do is figure out which one is his child. While in the village the stranger (Mr. Bard) stops to speak with the one of the player's family. </p><p>The NPC parent and the stranger will exchange harsh words and hopefully get the attention of the player in question. Once they exchange has taken place the stranger will leave the house, without talking to the player character and go talk to a few other people in the village. </p><p></p><p>After following the stranger around for a while the faire begins and the players will have a chance to participate in several of the local tournaments or whatever they would like to do during the faire.</p><p></p><p>At the end of the evening as the players are heading back to their home village they see smoke in the distance. They will be to far from the village to get back in time to get anyone to help so they will have to decide what to do all on their own. It will be clear that someone is in the house as there is a horse outside tied to the post and no rider to be seen. </p><p>I might have this be Mr. Vile's house and have some evidence there of his involvement in Mrs. Bard's death. Not so sure about this as of yet. If this is Mr. Vile’s house I will have Mr. Bard inside trying save Mr. Vile and. Mr. Vile will of course think that Mr. Bard is there to kill him and perhaps give up the evidence needed to release the ghost in session 4. The item in question will be a scarf of a particular color of light blue with a light green design in the center. </p><p></p><p>Note:</p><p>During this adventure Mr. Bard gets hurt in the burning house and takes smoke inhalation damage to his lungs that will slowly cause his death in session six. </p><p></p><p>Session Two Questions. </p><p>Who else could Mr. Bard visit while in the area during the faire? </p><p></p><p>What happened to Mr. Druid that caused him to be removed from the Druid circle?</p><p></p><p>What kinds of things will the players find/see in Mr. Vile’s house? (Think of things along the lines something from the book of vile darkness)</p><p></p><p>Any suggestions for additional encounters for fleshing out the session would be appreciated. </p><p></p><p>Thanks for your time and look for part Six with another adventure in this campaign.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1342132, member: 2156"] For the background of this adventure please see the below link [url]http://www.enworld.org/forums/showthread.php?t=75915[/url] Session two- Faire Day, Burning Down the House Stated Goal for the game: Introduce Mr. Bard and created a sense of mystery around him. This game will also give the players a chance to be heroes in the small village by rescuing the family in the burning house or possibly Mr. Vile. Slowly I want the players to become known as heroes/troubleshooters for the local area. Also introduce the information the players will need in order to lay the ghost (Mrs. Bard in from the history section) in session 4 to rest. This session also sets up session six by explaining how and why Mr. Bard will die. Premise: During the festival of Midsummer a stranger (Mr. Bard from the campaign history) comes into town to find his the child he had with the local village woman. He found out from one of the Druids (Mr. Druid from the history) which families children were given to in the area and hopes to find him or her. A bit of background here as Mr. Druid has fallen and was kicked of the circle. Mr. Bard has come to find the child and tell them the truth of what happened. All he has to do is figure out which one is his child. While in the village the stranger (Mr. Bard) stops to speak with the one of the player's family. The NPC parent and the stranger will exchange harsh words and hopefully get the attention of the player in question. Once they exchange has taken place the stranger will leave the house, without talking to the player character and go talk to a few other people in the village. After following the stranger around for a while the faire begins and the players will have a chance to participate in several of the local tournaments or whatever they would like to do during the faire. At the end of the evening as the players are heading back to their home village they see smoke in the distance. They will be to far from the village to get back in time to get anyone to help so they will have to decide what to do all on their own. It will be clear that someone is in the house as there is a horse outside tied to the post and no rider to be seen. I might have this be Mr. Vile's house and have some evidence there of his involvement in Mrs. Bard's death. Not so sure about this as of yet. If this is Mr. Vile’s house I will have Mr. Bard inside trying save Mr. Vile and. Mr. Vile will of course think that Mr. Bard is there to kill him and perhaps give up the evidence needed to release the ghost in session 4. The item in question will be a scarf of a particular color of light blue with a light green design in the center. Note: During this adventure Mr. Bard gets hurt in the burning house and takes smoke inhalation damage to his lungs that will slowly cause his death in session six. Session Two Questions. Who else could Mr. Bard visit while in the area during the faire? What happened to Mr. Druid that caused him to be removed from the Druid circle? What kinds of things will the players find/see in Mr. Vile’s house? (Think of things along the lines something from the book of vile darkness) Any suggestions for additional encounters for fleshing out the session would be appreciated. Thanks for your time and look for part Six with another adventure in this campaign. [/QUOTE]
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