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<blockquote data-quote="Death_Jester" data-source="post: 1342150" data-attributes="member: 2156"><p>The background for this adventure can be found at the link below </p><p><a href="http://www.enworld.org/forums/showthread.php?t=75917" target="_blank">http://www.enworld.org/forums/showthread.php?t=75917</a></p><p></p><p>Session six- Death in the family, Inheritance</p><p></p><p>Note:</p><p>This game session will have the players as apprentice level characters per the 3.0 DMG. </p><p></p><p>Stated Goal for the game: </p><p>To have the Adventures take the players under their wings and train them to take up the mantel of adventurers themselves and take revenge against the Kobolds. I also want to let the one player know that they are the child of Mr. Bard and Mother. This will also give me a chance to give the players some more advanced equipment then most starting players would normally have. </p><p></p><p>Premise:</p><p>Once the players recover from the shock of what has happened during the harvest they are taken under the wings of the Adventures. They train the young adults to become adventures and when Mr. Bard dies they fulfill his dying wish to be buried besides his wife that he never stopped loving. The Adventures then inform the company of what happened in the past with Mr. Bard and Mr. Fiend. (The Adventures do not know about Mr. Vile’s part in Mrs. Bard’s death) </p><p></p><p>The will tell the players that the Kobolds are more then likely using a place that they know about in the area as a base of operations but will not help with this act of vengeance as this is a personal matter between the players and Kobolds. Since the player’s have already seen this place in session 4 they are aware of where it might be as well. </p><p>The player will then go about hunting down the Kobolds to their layer and kill them. Little do the players know that Mr. Fiend is also the Kobold Caves Trapped and waiting to be freed to wreck havoc again. </p><p></p><p>Once the players release Mr. Fiend he will glory in his release and then leave. If the players try to interfere with him he will attack to wound them but not to kill. </p><p></p><p>Encounters/Creatures (type): </p><p>The Kobolds (mostly combat related)</p><p>Mr. Fiend (Some Role-playing but mostly combat)(He will more then likely cast hold person on the players and mock them and leave them to the knowledge of what they have done)</p><p>The Adventures (Mostly role playing)</p><p></p><p></p><p>Session six questions</p><p>How long does it take for the players to become apprentice level adventures?</p><p></p><p>What kind of Kobold force will the players run into after they have become apprentice adventures? </p><p></p><p>Why wouldn’t the main Adventures just go with the players and help them out? While it would make since in a real world kind of way it would totally suck for the players as these relatively powerful NPC characters over shadow them. </p><p></p><p>When the players release Mr. Fiend how should he act? Would he be haughty or weary after so long trapped in the dungeon? No matter what he should escape and is powerful enough to kill the party a dozen times over so my real concern is how to keep the players alive and have him escape. I try not to do the predetermined endings of thing but I want to set this guy up as along term villain for the characters. </p><p></p><p></p><p>This is the last of the first arc of adventures for this new campaign. Sorry about spamming the board with all of this but it was the only way to break it down enough for all the questions I had about it.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 1342150, member: 2156"] The background for this adventure can be found at the link below [url]http://www.enworld.org/forums/showthread.php?t=75917[/url] Session six- Death in the family, Inheritance Note: This game session will have the players as apprentice level characters per the 3.0 DMG. Stated Goal for the game: To have the Adventures take the players under their wings and train them to take up the mantel of adventurers themselves and take revenge against the Kobolds. I also want to let the one player know that they are the child of Mr. Bard and Mother. This will also give me a chance to give the players some more advanced equipment then most starting players would normally have. Premise: Once the players recover from the shock of what has happened during the harvest they are taken under the wings of the Adventures. They train the young adults to become adventures and when Mr. Bard dies they fulfill his dying wish to be buried besides his wife that he never stopped loving. The Adventures then inform the company of what happened in the past with Mr. Bard and Mr. Fiend. (The Adventures do not know about Mr. Vile’s part in Mrs. Bard’s death) The will tell the players that the Kobolds are more then likely using a place that they know about in the area as a base of operations but will not help with this act of vengeance as this is a personal matter between the players and Kobolds. Since the player’s have already seen this place in session 4 they are aware of where it might be as well. The player will then go about hunting down the Kobolds to their layer and kill them. Little do the players know that Mr. Fiend is also the Kobold Caves Trapped and waiting to be freed to wreck havoc again. Once the players release Mr. Fiend he will glory in his release and then leave. If the players try to interfere with him he will attack to wound them but not to kill. Encounters/Creatures (type): The Kobolds (mostly combat related) Mr. Fiend (Some Role-playing but mostly combat)(He will more then likely cast hold person on the players and mock them and leave them to the knowledge of what they have done) The Adventures (Mostly role playing) Session six questions How long does it take for the players to become apprentice level adventures? What kind of Kobold force will the players run into after they have become apprentice adventures? Why wouldn’t the main Adventures just go with the players and help them out? While it would make since in a real world kind of way it would totally suck for the players as these relatively powerful NPC characters over shadow them. When the players release Mr. Fiend how should he act? Would he be haughty or weary after so long trapped in the dungeon? No matter what he should escape and is powerful enough to kill the party a dozen times over so my real concern is how to keep the players alive and have him escape. I try not to do the predetermined endings of thing but I want to set this guy up as along term villain for the characters. This is the last of the first arc of adventures for this new campaign. Sorry about spamming the board with all of this but it was the only way to break it down enough for all the questions I had about it. [/QUOTE]
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