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<blockquote data-quote="steeldragons" data-source="post: 8501103" data-attributes="member: 92511"><p>How many pages ya got?</p><p></p><p>Homebrew classes? Check.</p><p>Homebrew races? Check.</p><p>Rewritten/revamped established/traditional classes? Check.</p><p>Old and homebrewed class mechanics? Check.</p><p>Homebrew setting/world? Check.</p><p>Languages? Check.</p><p>Cultures? Check.</p><p>Pantheon(s) and established religions from the Vatican analogue to regional/local cults? Check.</p><p>Individual deity domain/sphere powers? Check.</p><p>Reworked/written magic spheres? Check.</p><p>Homebrewed types/spheres of magic (and commensurate powers, spell lists, etc...)? Check.</p><p>Revamped (largely to pare down) spell lists for all classes/types of magic? Check.</p><p>Homebrewewd Psychic powers/psionic rules (+organizations and setting fluff)? Check.</p><p>Homebrewed monsters? Check.</p><p>Revamped/reworked traditional/established monsters? Check.</p><p>Homebrewed artifacts? Check.</p><p>"Martial Maneuvers" mechanic/rules (grapples, holds, parry, "power strike/charge," etc...) ? Check.</p><p>[Homebrewed Barbarian class] "Clan Boons" (different clans get different features: save bonuses, attack maneuvers, etc...)? Check.</p><p>Roguish special abilities, i.e. "Tricks & Tasks"[tm]? Check.</p><p></p><p>...I honestly can't think of any more...but if there's a specific area of the game you are wondering about...I have prooooobably done something to tweak it.</p><p></p><p>EDIT: I suppose it should be noted, I do not give players a manual of hundreds of pages all their own. hahaha. There are packets of relevant info for the world (where they are/start out) and whatever class and/or race specifics they need. But that's it. Things become revealed through play and "need to know" or "as they come up" kind of basis so as not to overwhelm any players/potential players with unnecessary facts and figures.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8501103, member: 92511"] How many pages ya got? Homebrew classes? Check. Homebrew races? Check. Rewritten/revamped established/traditional classes? Check. Old and homebrewed class mechanics? Check. Homebrew setting/world? Check. Languages? Check. Cultures? Check. Pantheon(s) and established religions from the Vatican analogue to regional/local cults? Check. Individual deity domain/sphere powers? Check. Reworked/written magic spheres? Check. Homebrewed types/spheres of magic (and commensurate powers, spell lists, etc...)? Check. Revamped (largely to pare down) spell lists for all classes/types of magic? Check. Homebrewewd Psychic powers/psionic rules (+organizations and setting fluff)? Check. Homebrewed monsters? Check. Revamped/reworked traditional/established monsters? Check. Homebrewed artifacts? Check. "Martial Maneuvers" mechanic/rules (grapples, holds, parry, "power strike/charge," etc...) ? Check. [Homebrewed Barbarian class] "Clan Boons" (different clans get different features: save bonuses, attack maneuvers, etc...)? Check. Roguish special abilities, i.e. "Tricks & Tasks"[tm]? Check. ...I honestly can't think of any more...but if there's a specific area of the game you are wondering about...I have prooooobably done something to tweak it. EDIT: I suppose it should be noted, I do not give players a manual of hundreds of pages all their own. hahaha. There are packets of relevant info for the world (where they are/start out) and whatever class and/or race specifics they need. But that's it. Things become revealed through play and "need to know" or "as they come up" kind of basis so as not to overwhelm any players/potential players with unnecessary facts and figures. [/QUOTE]
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