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<blockquote data-quote="Meech17" data-source="post: 9360539" data-attributes="member: 7044459"><p>I've always thought that the "Lawful" part was more important than the "Good" part.</p><p></p><p>5e's change away from requiring LG alignment, and even requiring the worship of a deity is a good move. Paladin's get their power from their Oath, whether that is an Oath sworn to a Lawful Good god, or an Oath sworn to an Ideal, or an Oath sworn to an evil lich determined on world domination. Perhaps you haven't experienced it in any games you've played, but Paladins make for great villains. Namely as Captains/ Lieutenants who serve under a greater villain.</p><p></p><p>I think ultimately though, that [USER=6777737]@Bacon Bits[/USER] made the point best. This entire game is based off of romantic fantasy from a bygone era. We're never going to escape from various problematic themes in it's roots unless we tear it down and start from scratch. Even then if we made a game that was perfect and non-problematic, that would only be by the standards of today. Give it 50 years and I'd be willing to bet gamers in 2074 would be tearing it apart for misconceptions we believe currently.</p><p></p><p></p><p></p><p></p><p>Honestly, this all just kind of makes me feel like there's a really good idea for a campaign here. An order of paladins/clerics start the campaign positioned as the defacto good guys for the party to align with, and then over the course of the campaign they get to struggle with the fact that maybe this order of paladins isn't all that good after all. Maybe a lot of choices where they are doing increasingly bad things in the name of "The Greater Good". At first you can put these choices aside, as the ends seem to justify the means, but eventually the line will move to the point where the party can no longer abide by these justifications.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9360539, member: 7044459"] I've always thought that the "Lawful" part was more important than the "Good" part. 5e's change away from requiring LG alignment, and even requiring the worship of a deity is a good move. Paladin's get their power from their Oath, whether that is an Oath sworn to a Lawful Good god, or an Oath sworn to an Ideal, or an Oath sworn to an evil lich determined on world domination. Perhaps you haven't experienced it in any games you've played, but Paladins make for great villains. Namely as Captains/ Lieutenants who serve under a greater villain. I think ultimately though, that [USER=6777737]@Bacon Bits[/USER] made the point best. This entire game is based off of romantic fantasy from a bygone era. We're never going to escape from various problematic themes in it's roots unless we tear it down and start from scratch. Even then if we made a game that was perfect and non-problematic, that would only be by the standards of today. Give it 50 years and I'd be willing to bet gamers in 2074 would be tearing it apart for misconceptions we believe currently. Honestly, this all just kind of makes me feel like there's a really good idea for a campaign here. An order of paladins/clerics start the campaign positioned as the defacto good guys for the party to align with, and then over the course of the campaign they get to struggle with the fact that maybe this order of paladins isn't all that good after all. Maybe a lot of choices where they are doing increasingly bad things in the name of "The Greater Good". At first you can put these choices aside, as the ends seem to justify the means, but eventually the line will move to the point where the party can no longer abide by these justifications. [/QUOTE]
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