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<blockquote data-quote="EzekielRaiden" data-source="post: 9360561" data-attributes="member: 6790260"><p>I think with "idiot," "dumb," "imbecile," etc., some of the issue is that they're so far back in the dysphemism treadmill, it's not worth fighting them--most people today don't even see "dumb" as being a word that reflects mental diagnosis, and it's so mild that it's widely used in children's media. Having words to refer to a thing or behavior seeming to lack intelligence, forethought, or consideration is useful, and that's what those words now are. The issue with the R-word was that people tried to nip the dysphemism treadmill in the bud, and...kinda-sorta succeeded. Mostly in making the word nearly verboten <em>anywhere</em>, even in technical uses, but the breakup of the treadmill <em>seems</em> to have delayed or even completely derailed its effect on newer terms.</p><p></p><p>With regard to Paladin, I definitely agree that a vaguely similar process has happened, not because of D&D strictly, but because of the video games it inspired. "Paladin" has become shorthand for an archetype, and often one that gives a voice within gaming spaces for that which is best in us: compassion, hope, kindness, wisdom, courage, magnanimity, forgiveness, valor, honor, love. I can't bring myself to call that the fruit of a poisoned tree.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9360561, member: 6790260"] I think with "idiot," "dumb," "imbecile," etc., some of the issue is that they're so far back in the dysphemism treadmill, it's not worth fighting them--most people today don't even see "dumb" as being a word that reflects mental diagnosis, and it's so mild that it's widely used in children's media. Having words to refer to a thing or behavior seeming to lack intelligence, forethought, or consideration is useful, and that's what those words now are. The issue with the R-word was that people tried to nip the dysphemism treadmill in the bud, and...kinda-sorta succeeded. Mostly in making the word nearly verboten [I]anywhere[/I], even in technical uses, but the breakup of the treadmill [I]seems[/I] to have delayed or even completely derailed its effect on newer terms. With regard to Paladin, I definitely agree that a vaguely similar process has happened, not because of D&D strictly, but because of the video games it inspired. "Paladin" has become shorthand for an archetype, and often one that gives a voice within gaming spaces for that which is best in us: compassion, hope, kindness, wisdom, courage, magnanimity, forgiveness, valor, honor, love. I can't bring myself to call that the fruit of a poisoned tree. [/QUOTE]
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