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<blockquote data-quote="Argyle King" data-source="post: 9361243" data-attributes="member: 58416"><p>I agree that there is some real-world inspiration to parts of the class. However, it is very easy to play the class (especially in 5E) without touching any of that. </p><p></p><p>One of the reasons I typically play Oath of Ancients Paladins is because, in my head, it's more connected to older pagan religions, champions of the wild, and other such things. This can cover a lot of different things.</p><p></p><p>You might instead decide to take inspiration from Samurai/Ronin legends (mixed with a dash of your religion of choice), and you would have a perfectly viable concept for a warrior of reknown who is imbued with blessings from the heavens. Alternatively, perhaps you have a mystical metaphysical benefit from having an honorable connection to your daimyo (who may not even be human). </p><p></p><p>Yet anther option would be to take inspiration from the other side of the Crusades. Non-Christian military orders and holy orders existed (and some still do in various forms). Sufi Warriors, Ottoman special forces, and various others have a long history from which to draw inspiration. In modern times, Fedayeen still exist (and, in a previous career, I've actually been in conflicts involving groups connected to them). There is plenty of inspiration to draw from real-world non-Christian warriors*.</p><p></p><p>(*Though, note that, if the Crusades and militant Christianity make you feel "icky" about paladins, you may not feel much better about the "icky" realities of real-world war and the people involved in fighting them.)</p><p></p><p>I could go on, but the point is that a warrior inspired by faith isn't unique to one religion. That is true even before adding fantasy religions, different races/species, and the various planes of D&D cosmology.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9361243, member: 58416"] I agree that there is some real-world inspiration to parts of the class. However, it is very easy to play the class (especially in 5E) without touching any of that. One of the reasons I typically play Oath of Ancients Paladins is because, in my head, it's more connected to older pagan religions, champions of the wild, and other such things. This can cover a lot of different things. You might instead decide to take inspiration from Samurai/Ronin legends (mixed with a dash of your religion of choice), and you would have a perfectly viable concept for a warrior of reknown who is imbued with blessings from the heavens. Alternatively, perhaps you have a mystical metaphysical benefit from having an honorable connection to your daimyo (who may not even be human). Yet anther option would be to take inspiration from the other side of the Crusades. Non-Christian military orders and holy orders existed (and some still do in various forms). Sufi Warriors, Ottoman special forces, and various others have a long history from which to draw inspiration. In modern times, Fedayeen still exist (and, in a previous career, I've actually been in conflicts involving groups connected to them). There is plenty of inspiration to draw from real-world non-Christian warriors*. (*Though, note that, if the Crusades and militant Christianity make you feel "icky" about paladins, you may not feel much better about the "icky" realities of real-world war and the people involved in fighting them.) I could go on, but the point is that a warrior inspired by faith isn't unique to one religion. That is true even before adding fantasy religions, different races/species, and the various planes of D&D cosmology. [/QUOTE]
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