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<blockquote data-quote="tetrasodium" data-source="post: 9361280" data-attributes="member: 93670"><p>That was really the direct result of how absolute morality's unknowable murk encouraged stupid players to act stupid. d&d has been moving away from that since somewhere in the 3.5 days when the ECS introduction included</p><p>[spoiler="this"]</p><p>2. Tone and attitude. The campaign combines traditional medieval DSLD fantasy with swashbuckling action and dark adventure. Alignments are relative gauges of a character or creatures viewpoint. and not absolute barometers of affiliation and action; nothing is exactly as it seems. Alignments are blurred. so that it's possible to encounter an evil silver dragon or a good vampire. Traditionally good-aligned creatures may wind up opposed to the heroes. while well-known agents of evil might provide assistance when</p><p>it's least expected. To help capture the cinematic nature of the swordplay and spellcasting. we've added action points to the rules mix. This spendable. limited resource allows players to alter the outcome of dramatic situations and have their characters accomplish the seemingly impossible.</p><p>[/spoiler]</p><p>The 5e PHB has other changes that others have already noted & eberron rising from the last war has a point isimilar to the quoted one in its introduction equivalent.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9361280, member: 93670"] That was really the direct result of how absolute morality's unknowable murk encouraged stupid players to act stupid. d&d has been moving away from that since somewhere in the 3.5 days when the ECS introduction included [spoiler="this"] 2. Tone and attitude. The campaign combines traditional medieval DSLD fantasy with swashbuckling action and dark adventure. Alignments are relative gauges of a character or creatures viewpoint. and not absolute barometers of affiliation and action; nothing is exactly as it seems. Alignments are blurred. so that it's possible to encounter an evil silver dragon or a good vampire. Traditionally good-aligned creatures may wind up opposed to the heroes. while well-known agents of evil might provide assistance when it's least expected. To help capture the cinematic nature of the swordplay and spellcasting. we've added action points to the rules mix. This spendable. limited resource allows players to alter the outcome of dramatic situations and have their characters accomplish the seemingly impossible. [/spoiler] The 5e PHB has other changes that others have already noted & eberron rising from the last war has a point isimilar to the quoted one in its introduction equivalent. [/QUOTE]
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