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<blockquote data-quote="Yaarel" data-source="post: 9361657" data-attributes="member: 58172"><p>There is a darkside to the Paladin class tropes, namely religious violence.</p><p></p><p>With regard to medieval history generally, context is important. The crusades were a Christian holy war in response to an Islamic holy war that was aggressively invading Europe both thru Spain and thru East Europe. Meanwhile, pretty much everyone was under the influence of the Roman Empire that was extraordinarily brutal.</p><p></p><p>Historically, the term "paladin" refers to the founding of the Holy Roman Empire. But in English it comes to mean any kind of champion and advocate for any kind of noble cause.</p><p></p><p>So within the D&D tradition, one can focus on letting the player define which cause to champion. 5e does this by the class flavor focusing on an Oath. The Oaths are an ideal without necessarily being religious. It is easy to a play a Paladin without any hint of "purging" or hatecrimes.</p><p></p><p>Also, the Paladin class is incredibly versatile. I use it for many <em>magical </em>warriors, rather than "holy" warriors. The class is excellent for Tolkien Gandalf (a mount-summoning two-weapon warrior who lacks a spellbook and relies on Charisma for modest spells, heals, and turns fiends and undead). Allowing Lightning-Thunder Smite to replace Radiant, the Paladin also makes an excellent nature being Thórr. Using Force or Psychic can make an excellent Jedi.</p><p></p><p>Generally, to focus on a magical warrior − the gish − is a great way to evade the alignment-defined "holy" warrior darkside.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9361657, member: 58172"] There is a darkside to the Paladin class tropes, namely religious violence. With regard to medieval history generally, context is important. The crusades were a Christian holy war in response to an Islamic holy war that was aggressively invading Europe both thru Spain and thru East Europe. Meanwhile, pretty much everyone was under the influence of the Roman Empire that was extraordinarily brutal. Historically, the term "paladin" refers to the founding of the Holy Roman Empire. But in English it comes to mean any kind of champion and advocate for any kind of noble cause. So within the D&D tradition, one can focus on letting the player define which cause to champion. 5e does this by the class flavor focusing on an Oath. The Oaths are an ideal without necessarily being religious. It is easy to a play a Paladin without any hint of "purging" or hatecrimes. Also, the Paladin class is incredibly versatile. I use it for many [I]magical [/I]warriors, rather than "holy" warriors. The class is excellent for Tolkien Gandalf (a mount-summoning two-weapon warrior who lacks a spellbook and relies on Charisma for modest spells, heals, and turns fiends and undead). Allowing Lightning-Thunder Smite to replace Radiant, the Paladin also makes an excellent nature being Thórr. Using Force or Psychic can make an excellent Jedi. Generally, to focus on a magical warrior − the gish − is a great way to evade the alignment-defined "holy" warrior darkside. [/QUOTE]
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