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<blockquote data-quote="pemerton" data-source="post: 9363823" data-attributes="member: 42582"><p>In my view the problem is not the lack of coherence, but my points (i) and (ii). Trying to play a righteous knight errant in a dungeon crawl is absurd, doubly so if - as is the case for most D&D games as best I can tell - the assumed cosmology is nihilistic rather than providential. (I know that most D&D campaigns use gods. So did REH in his Conan stories, at least sometimes. That doesn't stop the cosmology being nihilistic.)</p><p></p><p>The terrible fit between archetype and default setting and tropes is only reinforced by the GM making unilateral judgements about alignment.</p><p></p><p>In my experience, across various players, once it is understood that the character is a knight-errant and the setting and tropes make room for that character, and once the GM lets the player take charge of what their vision of righteous knight errantry requires, then it is fine.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9363823, member: 42582"] In my view the problem is not the lack of coherence, but my points (i) and (ii). Trying to play a righteous knight errant in a dungeon crawl is absurd, doubly so if - as is the case for most D&D games as best I can tell - the assumed cosmology is nihilistic rather than providential. (I know that most D&D campaigns use gods. So did REH in his Conan stories, at least sometimes. That doesn't stop the cosmology being nihilistic.) The terrible fit between archetype and default setting and tropes is only reinforced by the GM making unilateral judgements about alignment. In my experience, across various players, once it is understood that the character is a knight-errant and the setting and tropes make room for that character, and once the GM lets the player take charge of what their vision of righteous knight errantry requires, then it is fine. [/QUOTE]
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