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<blockquote data-quote="briggart" data-source="post: 9363966" data-attributes="member: 6805135"><p>I do not think we need to be able to define an objective morality in our world to have an objective morality in a D&D game. For a sci-fi analogue, we do not know if faster-than-light speed, time travel, or other popular sci-fi tropes are possible and how they would actually work in our world, but within a particular fiction we can pick the way to achieve FTL, etc. and go on from there. Sometime, the resulting narrative seems to defy the accepted logic of our world, but I'm ok with the fiction describing a world which is not our own. </p><p></p><p>Similarly, I'm ok with the idea of absolute morality in D&D. If the LG description says that putting milk in tea in Tuesdays in July is the epitome of Evil, and everybody doing so must be killed on sight, that defines what being LG entails within this narrative. The specific details need not be the same for every game. One campaign could follow Gygax interpretation of LG, another could postulate that LG is forbidden from intentional killing under any circumstances, including self defence. Both are fine, as is having only relative moral standards. It's a "what if" scenario: assuming this is true, what kind of stories can we tell?</p><p></p><p>And as always, the usual caveats: make sure everyone is on the same page, be open to revising things if down the line something turns out not to be working, etc.</p></blockquote><p></p>
[QUOTE="briggart, post: 9363966, member: 6805135"] I do not think we need to be able to define an objective morality in our world to have an objective morality in a D&D game. For a sci-fi analogue, we do not know if faster-than-light speed, time travel, or other popular sci-fi tropes are possible and how they would actually work in our world, but within a particular fiction we can pick the way to achieve FTL, etc. and go on from there. Sometime, the resulting narrative seems to defy the accepted logic of our world, but I'm ok with the fiction describing a world which is not our own. Similarly, I'm ok with the idea of absolute morality in D&D. If the LG description says that putting milk in tea in Tuesdays in July is the epitome of Evil, and everybody doing so must be killed on sight, that defines what being LG entails within this narrative. The specific details need not be the same for every game. One campaign could follow Gygax interpretation of LG, another could postulate that LG is forbidden from intentional killing under any circumstances, including self defence. Both are fine, as is having only relative moral standards. It's a "what if" scenario: assuming this is true, what kind of stories can we tell? And as always, the usual caveats: make sure everyone is on the same page, be open to revising things if down the line something turns out not to be working, etc. [/QUOTE]
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