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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9364020"><p>This is my view and I think when it comes to fantasy, it is even more the case. In Science fiction you may at least expect the author to have the several dozen page physics explanation you describe (it might not be in the book itself but science fiction usually, or at least often, explores its ideas at the scientific level). But fantasy isn't hinged to reality like that at all. This is why Gilliam can have a nonsensical sense of continuity in Baron Munchausen. </p><p></p><p>Also on the subject of imagining a square circle, that is obviously a hard thing to do, but one of the great things about art is it has permission to try. Even if you are being forced to hold two irreconcilable ideas in your head at once, that is the beauty of imagination. Fantasy is all about imagination, myth, legend, symbolic meaning, and even things that are just outisde the cusp of our ability to imagine them. If a GM makes a world where the Abyss was formed by the thoughts of a primordial evil god, and the abyss itself is evil and gives rise to evil, I can visualize that, I can understand its effect on the fantasy setting. You aren't being asked to justify it under a microscope because it is fantasy. Could you? Sure, some writers and designers are skillful enough to tackle that. But that isn't the point. It doesn't have to make sense in the real world</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9364020"] This is my view and I think when it comes to fantasy, it is even more the case. In Science fiction you may at least expect the author to have the several dozen page physics explanation you describe (it might not be in the book itself but science fiction usually, or at least often, explores its ideas at the scientific level). But fantasy isn't hinged to reality like that at all. This is why Gilliam can have a nonsensical sense of continuity in Baron Munchausen. Also on the subject of imagining a square circle, that is obviously a hard thing to do, but one of the great things about art is it has permission to try. Even if you are being forced to hold two irreconcilable ideas in your head at once, that is the beauty of imagination. Fantasy is all about imagination, myth, legend, symbolic meaning, and even things that are just outisde the cusp of our ability to imagine them. If a GM makes a world where the Abyss was formed by the thoughts of a primordial evil god, and the abyss itself is evil and gives rise to evil, I can visualize that, I can understand its effect on the fantasy setting. You aren't being asked to justify it under a microscope because it is fantasy. Could you? Sure, some writers and designers are skillful enough to tackle that. But that isn't the point. It doesn't have to make sense in the real world [/QUOTE]
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