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<blockquote data-quote="pemerton" data-source="post: 9364861" data-attributes="member: 42582"><p>Well, I didn't say that. I just pointed out that, among academic moral philosophers in mainstream English language philosophy departments, that seems to be the most common view.</p><p></p><p>l have my own views on this, but this thread isn't the place for them.</p><p></p><p>The absolute authority would have to be in the fiction, giving a command to the fictional characters, so that disobedience to that command was a wrongful act.</p><p></p><p>But the command has to be rational in some sense (maybe a Job-like story puts pressure on this? but I don't see much like that in people's accounts of their FRPGing). </p><p> </p><p>I think there's a difference between imagining nonsense, like the Hulk or Storm, and asserting an immediate contradiction like <em>that the circle is square</em>. You can go a long way with Hulk or Storm without having to ask the questions about their biochemistry which have no sensible answer; you can't get very far with a square circle, though!</p><p></p><p>The equivalent of the Hulk or Storm in FRPG morality, I think, is stuff like relaxing the moral constraints on permissible violence. Or placing more weight on the importance of personal honour than is really plausible, while at the same time turning a blind eye to social hierarchies which very few contemporary people would argue are morally defensible. (We see all these things with the classic paladin.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9364861, member: 42582"] Well, I didn't say that. I just pointed out that, among academic moral philosophers in mainstream English language philosophy departments, that seems to be the most common view. l have my own views on this, but this thread isn't the place for them. The absolute authority would have to be in the fiction, giving a command to the fictional characters, so that disobedience to that command was a wrongful act. But the command has to be rational in some sense (maybe a Job-like story puts pressure on this? but I don't see much like that in people's accounts of their FRPGing). I think there's a difference between imagining nonsense, like the Hulk or Storm, and asserting an immediate contradiction like [I]that the circle is square[/I]. You can go a long way with Hulk or Storm without having to ask the questions about their biochemistry which have no sensible answer; you can't get very far with a square circle, though! The equivalent of the Hulk or Storm in FRPG morality, I think, is stuff like relaxing the moral constraints on permissible violence. Or placing more weight on the importance of personal honour than is really plausible, while at the same time turning a blind eye to social hierarchies which very few contemporary people would argue are morally defensible. (We see all these things with the classic paladin.) [/QUOTE]
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