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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9365222"><p>And I don't object to people disliking alignment or not using it. My only strong disagreement with your post was that these things can't be imagined. </p><p></p><p>I agree they have different effects on the game. I just think alignment is enough of an essential characteristic of D&D for me, despite my complaints about its particulars, I think removing it or reducing its affect to an aesthetic loses something important to the game for me. </p><p></p><p></p><p></p><p>I wouldn't see it as cosmetic, if only because it does have palpable effects on characters. For me I don't think it is nostalgia. I play all kinds of RPGs and most don't have anything like alignment. And I can play in a campaign of D&D where the group approaches alignment differently just fine. But I do think alignment adds a certain feel to the game that goes beyond cosmetics (I would even argue that feel is exactly why many people don't like it). Again Ravenloft is my favorite setting and stuff like powers checks don't really work without some concept of alignment (I would argue that Ravenloft its less important to think in terms of all the 9 subdivisions, but the GM is being asked to make calls on whether a particular action is good or evil and those have very real effects on the characters and the setting). </p><p></p><p></p><p></p><p>That is a fair opinion. If it doesn't work for you, it doesn't work for you. For me it depends on the game I am playing. I do like some form of alignment in most of my D&D campaigns but I have also run it without alignment. And presently in my fantasy wuxia RPGs, I like using positive and negative Karma (which can matter when players are dealing with things like immortals, gods, monsters, etc).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9365222"] And I don't object to people disliking alignment or not using it. My only strong disagreement with your post was that these things can't be imagined. I agree they have different effects on the game. I just think alignment is enough of an essential characteristic of D&D for me, despite my complaints about its particulars, I think removing it or reducing its affect to an aesthetic loses something important to the game for me. I wouldn't see it as cosmetic, if only because it does have palpable effects on characters. For me I don't think it is nostalgia. I play all kinds of RPGs and most don't have anything like alignment. And I can play in a campaign of D&D where the group approaches alignment differently just fine. But I do think alignment adds a certain feel to the game that goes beyond cosmetics (I would even argue that feel is exactly why many people don't like it). Again Ravenloft is my favorite setting and stuff like powers checks don't really work without some concept of alignment (I would argue that Ravenloft its less important to think in terms of all the 9 subdivisions, but the GM is being asked to make calls on whether a particular action is good or evil and those have very real effects on the characters and the setting). That is a fair opinion. If it doesn't work for you, it doesn't work for you. For me it depends on the game I am playing. I do like some form of alignment in most of my D&D campaigns but I have also run it without alignment. And presently in my fantasy wuxia RPGs, I like using positive and negative Karma (which can matter when players are dealing with things like immortals, gods, monsters, etc). [/QUOTE]
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