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<blockquote data-quote="pemerton" data-source="post: 9369943" data-attributes="member: 42582"><p>I think the problem is this: that people expect alignment to help them <em>adjudicate</em> good and evil, when in fact alignment <em>presupposes</em> an understanding of what is good and what is evil.</p><p></p><p>All alignment does is set up a conflict <em>about how best to achieve good</em> - by way of social organisation and order, or by way of individual self-realisation?</p><p></p><p>When you combine (i) an aspiration to have good and evil <em>defined</em> rather than <em>assumed</em> with (ii) the terrible gameplay (which Gygax actively encourages) that flows from the GM telling players how they should play their PCs, it is no surprise that alignment produces a bad experience.</p><p></p><p>I've been arguing (ii) on these boards for 15-ish years - that play is best when <em>players</em> decide what their PCs convictions and commitments demand of them (this is why I strongly disagree with [USER=6801228]@Chaosmancer[/USER] that the attitudes of the gods are the sole province of the GM).</p><p></p><p>When it comes to (i), I think the issue is a bit more subtle, but I first set out my view on this nearly 10 years ago: <a href="https://www.enworld.org/threads/narrativist-9-point-alignment.451419/" target="_blank">"Narrativist" 9-point alignment</a></p><p></p><p>I guess the TL;DR is this:</p><p></p><p style="margin-left: 20px">*If a group can't work together in the way they accommodate players' play of their PCs into the moral logic and cosmology of their fantasy world, I doubt a rulebook can do much to help;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*If a group is not interested in the question as to whether law or chaos is the best way to achieve good, then the 9-point alignment system has nothing to offer them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9369943, member: 42582"] I think the problem is this: that people expect alignment to help them [I]adjudicate[/I] good and evil, when in fact alignment [I]presupposes[/I] an understanding of what is good and what is evil. All alignment does is set up a conflict [I]about how best to achieve good[/I] - by way of social organisation and order, or by way of individual self-realisation? When you combine (i) an aspiration to have good and evil [I]defined[/I] rather than [I]assumed[/I] with (ii) the terrible gameplay (which Gygax actively encourages) that flows from the GM telling players how they should play their PCs, it is no surprise that alignment produces a bad experience. I've been arguing (ii) on these boards for 15-ish years - that play is best when [I]players[/I] decide what their PCs convictions and commitments demand of them (this is why I strongly disagree with [USER=6801228]@Chaosmancer[/USER] that the attitudes of the gods are the sole province of the GM). When it comes to (i), I think the issue is a bit more subtle, but I first set out my view on this nearly 10 years ago: [URL="https://www.enworld.org/threads/narrativist-9-point-alignment.451419/"]"Narrativist" 9-point alignment[/URL] I guess the TL;DR is this: [indent]*If a group can't work together in the way they accommodate players' play of their PCs into the moral logic and cosmology of their fantasy world, I doubt a rulebook can do much to help; *If a group is not interested in the question as to whether law or chaos is the best way to achieve good, then the 9-point alignment system has nothing to offer them.[/indent] [/QUOTE]
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