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<blockquote data-quote="Chaosmancer" data-source="post: 9369958" data-attributes="member: 6801228"><p>I agree with some of your points and disagree with others. </p><p></p><p>For example, I think the other classes DO matter for this discussion, because the issues you are concerned with are more clearly seen when you allow for a wider discussion. For me, for instance, I found it very hard to find a problem with a knight in full-plate with a holy symbol on their shield. That visual wasn't a problem as far as I was concerned. But showcasing that it is a combination of the visual with other problematic elements, and I can more clearly see where your concerns are. </p><p></p><p>Amusingly, I think one thing that could have aided moving the Paladin away from the Crusader image, would have been allowing Divine Smite at range. Which sounds completely bonkers, because why would that change anything? Well... because the moment I heard that idea, I wanted to play a character based on Kikiyo. </p><p></p><p>[ATTACH=full]366772[/ATTACH]</p><p></p><p>Reborn Paladin of Vengeance, using a Bow and Arrow as their primary weapon. And, if it became popular and made it into the art, that the Japanese-style Shinto Priestess with a Bow was a Paladin take... then the paladin becomes more multi-cultural, more about oath-sworn heroes depicted in a variety of fashions with a variety of moralities. </p><p></p><p>Because I don't think the class fantasy in and of itself is problematic. Even as a visual. I find it much more in the "evil is uncivilized" take. The pitting of grand empires against "the wilds" and things like that. Which can all be dealt with by simply taking a more nuanced approach in our storytelling, and occasionally flipping the script.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9369958, member: 6801228"] I agree with some of your points and disagree with others. For example, I think the other classes DO matter for this discussion, because the issues you are concerned with are more clearly seen when you allow for a wider discussion. For me, for instance, I found it very hard to find a problem with a knight in full-plate with a holy symbol on their shield. That visual wasn't a problem as far as I was concerned. But showcasing that it is a combination of the visual with other problematic elements, and I can more clearly see where your concerns are. Amusingly, I think one thing that could have aided moving the Paladin away from the Crusader image, would have been allowing Divine Smite at range. Which sounds completely bonkers, because why would that change anything? Well... because the moment I heard that idea, I wanted to play a character based on Kikiyo. [ATTACH type="full"]366772[/ATTACH] Reborn Paladin of Vengeance, using a Bow and Arrow as their primary weapon. And, if it became popular and made it into the art, that the Japanese-style Shinto Priestess with a Bow was a Paladin take... then the paladin becomes more multi-cultural, more about oath-sworn heroes depicted in a variety of fashions with a variety of moralities. Because I don't think the class fantasy in and of itself is problematic. Even as a visual. I find it much more in the "evil is uncivilized" take. The pitting of grand empires against "the wilds" and things like that. Which can all be dealt with by simply taking a more nuanced approach in our storytelling, and occasionally flipping the script. [/QUOTE]
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