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<blockquote data-quote="Chaosmancer" data-source="post: 9370023" data-attributes="member: 6801228"><p>Well, there is a reason for that, beyond the paladin. We shouldn't make it easy to force a character into a specific action. </p><p></p><p>I brought up the example before that I have played married characters before. Both times I told the DM, I had zero interest in the story taking the turn to show that my wife was cheating on me. By that same token, I would have had zero interest, and been frankly kind of offended, if my Half-Elf paladin who was happily married, was forced to make rolls, and have his loyalty to his wife determined by a die roll. My character would not cheat on his wife. It not only goes against his morality, it goes against MY morality. Short of magic and mind-control, there is no "but I couldn't resist". Yes, you could resist. That is always a choice. </p><p></p><p>By the same token, I remember one of my first games building a character, who then another player wanted to intimidate. He rolled, rolled higher than me, then declared my character was utterly terrified of him, unable to speak he was so terrified of him... but nothing he had done was scary except stare at him. It was immediately disruptive to my enjoyment of the game, because I was just being ordered around with no control over my own actions. </p><p></p><p>However, I don't want to say that your idea is without merit. Because it DOES have merit. The trick though, is buy-in. If a player is interested in playing a Paladin who is tempted by sexual partners, then one of two things is likely to happen. 1) They will bite when you dangle the bait in front of them. They were begging you to give them an opportunity to make a "mistake" like this, and are going to immediately play into your temptation. 2) You can work out a simple die roll. I've had characters with "rage issues" who rolled a wisdom save versus a DC 12 to keep their cool. I've had characters with issues of substance abuse ask to roll wisdom saves versus falling off the wagon. You could also make it opposed rolls. Or take the sanity score idea from the DMG and rework it into something so that it acts sort of like a health bar. </p><p></p><p>I would even be willing to help you brainstorm more ideas, or a more robust system. What I would not want, is for this to be a non-optional system that was forced upon a character. I wouldn't even want this to be anywhere NEAR the paladin class. Because if the player's autonomy over their character is going to be challenged like this, then they need to agree to it first, and trying to tie it in with Oaths and such is just a recipe for bad times. I essentially always wait for the player to propose the idea, or ask for advice, in situations like this. I never suggest it. Because, even if the player wants to play a character who is tempted, they might ALSO want to play a character who never gives in to that temptation. Who always rises above it. And I don't want to deny them that option, just because of random dice.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9370023, member: 6801228"] Well, there is a reason for that, beyond the paladin. We shouldn't make it easy to force a character into a specific action. I brought up the example before that I have played married characters before. Both times I told the DM, I had zero interest in the story taking the turn to show that my wife was cheating on me. By that same token, I would have had zero interest, and been frankly kind of offended, if my Half-Elf paladin who was happily married, was forced to make rolls, and have his loyalty to his wife determined by a die roll. My character would not cheat on his wife. It not only goes against his morality, it goes against MY morality. Short of magic and mind-control, there is no "but I couldn't resist". Yes, you could resist. That is always a choice. By the same token, I remember one of my first games building a character, who then another player wanted to intimidate. He rolled, rolled higher than me, then declared my character was utterly terrified of him, unable to speak he was so terrified of him... but nothing he had done was scary except stare at him. It was immediately disruptive to my enjoyment of the game, because I was just being ordered around with no control over my own actions. However, I don't want to say that your idea is without merit. Because it DOES have merit. The trick though, is buy-in. If a player is interested in playing a Paladin who is tempted by sexual partners, then one of two things is likely to happen. 1) They will bite when you dangle the bait in front of them. They were begging you to give them an opportunity to make a "mistake" like this, and are going to immediately play into your temptation. 2) You can work out a simple die roll. I've had characters with "rage issues" who rolled a wisdom save versus a DC 12 to keep their cool. I've had characters with issues of substance abuse ask to roll wisdom saves versus falling off the wagon. You could also make it opposed rolls. Or take the sanity score idea from the DMG and rework it into something so that it acts sort of like a health bar. I would even be willing to help you brainstorm more ideas, or a more robust system. What I would not want, is for this to be a non-optional system that was forced upon a character. I wouldn't even want this to be anywhere NEAR the paladin class. Because if the player's autonomy over their character is going to be challenged like this, then they need to agree to it first, and trying to tie it in with Oaths and such is just a recipe for bad times. I essentially always wait for the player to propose the idea, or ask for advice, in situations like this. I never suggest it. Because, even if the player wants to play a character who is tempted, they might ALSO want to play a character who never gives in to that temptation. Who always rises above it. And I don't want to deny them that option, just because of random dice. [/QUOTE]
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