Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Deleted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9370099" data-attributes="member: 42582"><p>The necessity or inevitability is a property <em>that obtains within the fiction</em>. Not a property of the process of authorship. For instance, and as is well-known, JRRT took several goes to get Strider's identity and lineage sorted out in his writing of LotR. So it's simply <em>not true</em> to say that - from the point of view of the process of composition - Strider was always going to be Aragorn, the destined scion who would restore Gondor to grandeur.</p><p></p><p>But this fact about the contingency of the process of authoring the story does not affect the <em>content</em> of the story.</p><p></p><p>Likewise in RPGing. You, the player, see me roll the dice. That doesn't mean that your character saw dice being rolled "in the heavens". Contingency in the resolution process does not preclude necessity in the fiction. I mention, again, the example of Traveller, which uses dice at many points in the resolution process without therefore being committed to any view on whether the physics of the sci-fi world is deterministic or not.</p><p></p><p>But of course it can be. A tale about an immutable, divine plan of action can be conjured up on the spot, spontaneously, just as much as it can be written carefully and with revisions. The GM can roll the Ogre up here-and-now on a random encounter table, and then - when framing the encounter with the Ogre, decide that the Ogre's presence right here and now, in this very spot, is some manifestation of a providential plan.</p><p></p><p>The group could even do this <em>retrospectively</em> if they wanted to, just as JRRT did in respect of Bilbo's encounter with Gollum.</p><p></p><p>Do you have a god complex? I don't. I am not talking about whether or not the GM, or anyone else, willed something or made it inevitable. I am talking about the content of the fiction, not the process by which it is created.</p><p></p><p>This is why I mention Fate. Suppose that my Fate character has the aspect Chosen by Destiny, or (even better) Providential Purpose. And then that is used to trigger some event which reflects my character's destiny or purpose. By definition, that event was (in the fiction) fore-ordained from the beginning of time, even though (at the table) we only decided here and now to make it part of our story, as part of the process of bargaining over fate chips.</p><p></p><p>More boringly, and linking Fate to my Traveller example: in a sci-fi game using Fate, all sorts of events will happen as the result of fate chip bargains. That does not mean that, in the fiction, those events were not the result of mechanical causation that has unfolded, deterministically, from the beginning of time.</p><p></p><p>But you don't know that it was possible <em>in the fiction</em> for another thing to happen. All you know is that, <em>at the table</em>, it was possible for us to narrate a different fiction. The latter does not entail the former. Obviously so. It is obvious that <em>from the fact that people write fictions in which determinism is true, or in which determinism is false</em>, we can infer <em>nothing</em> about whether determinism is true or false in the real world. And the converse is likewise obvious: <em>from the fact that there was a random element in what fiction was narrated</em>, and hence it was (in some sense) not <em>necessary</em> or <em>inevitable</em> that that fiction be narrated, it does not follow that <em>in the fiction, the narrated event was not necessary or inevitable</em>. If things were not as I am saying, then it would follow that - if the universe is, in fact, not deterministic or foreordained, then <em>no one could ever tell a story about providence because there would always be some random or contingent factor contributing to their decision as to what to narrate</em>.</p><p></p><p>This gets to the crux of it. Your PC can't talk to the GM. The process of authorship of the fiction is not itself an element of the fiction. Unless you are breaking the fourth wall in an ironic or absurdist RPG (like Over the Edge).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9370099, member: 42582"] The necessity or inevitability is a property [I]that obtains within the fiction[/I]. Not a property of the process of authorship. For instance, and as is well-known, JRRT took several goes to get Strider's identity and lineage sorted out in his writing of LotR. So it's simply [I]not true[/I] to say that - from the point of view of the process of composition - Strider was always going to be Aragorn, the destined scion who would restore Gondor to grandeur. But this fact about the contingency of the process of authoring the story does not affect the [I]content[/I] of the story. Likewise in RPGing. You, the player, see me roll the dice. That doesn't mean that your character saw dice being rolled "in the heavens". Contingency in the resolution process does not preclude necessity in the fiction. I mention, again, the example of Traveller, which uses dice at many points in the resolution process without therefore being committed to any view on whether the physics of the sci-fi world is deterministic or not. But of course it can be. A tale about an immutable, divine plan of action can be conjured up on the spot, spontaneously, just as much as it can be written carefully and with revisions. The GM can roll the Ogre up here-and-now on a random encounter table, and then - when framing the encounter with the Ogre, decide that the Ogre's presence right here and now, in this very spot, is some manifestation of a providential plan. The group could even do this [I]retrospectively[/I] if they wanted to, just as JRRT did in respect of Bilbo's encounter with Gollum. Do you have a god complex? I don't. I am not talking about whether or not the GM, or anyone else, willed something or made it inevitable. I am talking about the content of the fiction, not the process by which it is created. This is why I mention Fate. Suppose that my Fate character has the aspect Chosen by Destiny, or (even better) Providential Purpose. And then that is used to trigger some event which reflects my character's destiny or purpose. By definition, that event was (in the fiction) fore-ordained from the beginning of time, even though (at the table) we only decided here and now to make it part of our story, as part of the process of bargaining over fate chips. More boringly, and linking Fate to my Traveller example: in a sci-fi game using Fate, all sorts of events will happen as the result of fate chip bargains. That does not mean that, in the fiction, those events were not the result of mechanical causation that has unfolded, deterministically, from the beginning of time. But you don't know that it was possible [I]in the fiction[/I] for another thing to happen. All you know is that, [I]at the table[/I], it was possible for us to narrate a different fiction. The latter does not entail the former. Obviously so. It is obvious that [I]from the fact that people write fictions in which determinism is true, or in which determinism is false[/I], we can infer [I]nothing[/I] about whether determinism is true or false in the real world. And the converse is likewise obvious: [I]from the fact that there was a random element in what fiction was narrated[/I], and hence it was (in some sense) not [I]necessary[/I] or [I]inevitable[/I] that that fiction be narrated, it does not follow that [I]in the fiction, the narrated event was not necessary or inevitable[/I]. If things were not as I am saying, then it would follow that - if the universe is, in fact, not deterministic or foreordained, then [I]no one could ever tell a story about providence because there would always be some random or contingent factor contributing to their decision as to what to narrate[/I]. This gets to the crux of it. Your PC can't talk to the GM. The process of authorship of the fiction is not itself an element of the fiction. Unless you are breaking the fourth wall in an ironic or absurdist RPG (like Over the Edge). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deleted
Top