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<blockquote data-quote="fearsomepirate" data-source="post: 8268349" data-attributes="member: 7021420"><p><strong>Edit</strong>: I will be updating this post based on feedback down-thread.</p><p></p><p>Mike Mearls is right. They suck. 5e ended up having a pretty similar action economy to 4e, which results in obnoxious things like Rangers being gimped if they chose a two-weapon fighting style. Another thing I've noticed is that players without obvious bonus action choices will hunt through their character sheet to find something to do so they don't feel like they're wasting their action economy. I don't think it's really hard to remove bonus actions from 5e. They can all be fixed in a fairly straightforward way. With the exception of spells, most things could just be done, or "once on your turn." Here are my proposed fixes (which are really just here to argue about, nobody at WotC cares what I say):</p><p></p><p><strong>Bonus action spells: </strong>I think the entire bonus action concept should be collapsed into a special case of instantaneous spells. So, I'd change the Casting Time section:</p><p></p><p><strong>Instantaneous Casting: </strong>A spell with an instantaneous casting time is especially swift. You can cast the spell without using your action, provided that you haven't already cast an instantaneous spell this turn.</p><p></p><p><strong>Quickened Spell.</strong> When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to gain a second action. If you cast a spell with this second action, that spell must be a cantrip.</p><p></p><p><strong>Two Weapon Fighting</strong>: Once on your turn, when you take the Attack Action and make an attack with a light melee weapon that you’re holding in one hand, you can make an additional attack with a different light melee weapon that you’re holding in the other hand.</p><p></p><p><strong>Fighter Second Wind</strong>: The Fighter can just do this on his turn now.</p><p></p><p><strong>Barbarian Rage</strong>: Yes, Barbarians can just get mad, they don't need a special action. "I'm mad now!" Congratulations!</p><p></p><p><strong>Berzerker Frenzy Attack</strong>: Once on your turn, you may make a single additional melee weapon attack in addition to your normal Action.</p><p></p><p><strong>Ranger Beast Master Commands</strong>: Just do them. You'll be fine.</p><p></p><p><strong>Cunning Action (Rogue)</strong>: "Once on each of your turns you may either Dash, Disengage, or Hide without using your Action."</p><p></p><p><strong>Channel Divinity, Warlock patron...channel...like...things</strong>: Any of them that are bonus actions, you can now just do. You'll be fine.</p><p></p><p><strong>Crossbow Expert</strong>: delete the extra attack, it was dumb anyway.</p><p></p><p><strong>What about multiclass munchkinism</strong>: Genuinely don't care. Multiclassing is lame.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8268349, member: 7021420"] [B]Edit[/B]: I will be updating this post based on feedback down-thread. Mike Mearls is right. They suck. 5e ended up having a pretty similar action economy to 4e, which results in obnoxious things like Rangers being gimped if they chose a two-weapon fighting style. Another thing I've noticed is that players without obvious bonus action choices will hunt through their character sheet to find something to do so they don't feel like they're wasting their action economy. I don't think it's really hard to remove bonus actions from 5e. They can all be fixed in a fairly straightforward way. With the exception of spells, most things could just be done, or "once on your turn." Here are my proposed fixes (which are really just here to argue about, nobody at WotC cares what I say): [B]Bonus action spells: [/B]I think the entire bonus action concept should be collapsed into a special case of instantaneous spells. So, I'd change the Casting Time section: [B]Instantaneous Casting: [/B]A spell with an instantaneous casting time is especially swift. You can cast the spell without using your action, provided that you haven't already cast an instantaneous spell this turn. [B]Quickened Spell.[/B] When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to gain a second action. If you cast a spell with this second action, that spell must be a cantrip. [B]Two Weapon Fighting[/B]: Once on your turn, when you take the Attack Action and make an attack with a light melee weapon that you’re holding in one hand, you can make an additional attack with a different light melee weapon that you’re holding in the other hand. [B]Fighter Second Wind[/B]: The Fighter can just do this on his turn now. [B]Barbarian Rage[/B]: Yes, Barbarians can just get mad, they don't need a special action. "I'm mad now!" Congratulations! [B]Berzerker Frenzy Attack[/B]: Once on your turn, you may make a single additional melee weapon attack in addition to your normal Action. [B]Ranger Beast Master Commands[/B]: Just do them. You'll be fine. [B]Cunning Action (Rogue)[/B]: "Once on each of your turns you may either Dash, Disengage, or Hide without using your Action." [B]Channel Divinity, Warlock patron...channel...like...things[/B]: Any of them that are bonus actions, you can now just do. You'll be fine. [B]Crossbow Expert[/B]: delete the extra attack, it was dumb anyway. [B]What about multiclass munchkinism[/B]: Genuinely don't care. Multiclassing is lame. [/QUOTE]
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