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Deleting Bonus Actions
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<blockquote data-quote="fearsomepirate" data-source="post: 8268509" data-attributes="member: 7021420"><p>There are three things that have motivated this:</p><ol> <li data-xf-list-type="ol">TWF sucks.</li> <li data-xf-list-type="ol">Thematically disparate bonus actions often delay the game because players don't mentally map them together. The multiclassed Rogue-Warlock forgets he can't Hex <em>and</em> Disengage the same round, because those two things don't feel related. It makes little thematic sense that a Ranger can't cast Healing Word the same round that he ordered his Companion to Disengage, but he <em>can</em> cast Cure Wounds.</li> <li data-xf-list-type="ol">The bonus action is part of the general action economy, and this creates a psychological effect of having wasted part of one's turn if one has no bonus action. I have seen this again and again over the years, even with every experienced players.</li> </ol><p>That last one is really noticeable to me. Nobody feels like they're being less effective by not being able to spend a Smite, a Sorcery Point, or a Lucky Die. They feel like not having a bonus action makes them less effective. Maybe the breaking point for me was a player who told me he really wanted to be a barbarian, but the class seemed weak because it didn't have a bonus action other than rage.</p><p></p><p>So IMO, just throwing 90% of bonus actions into the "you can just do this" feature pile and revising the spellcasting rules a bit seems to me to get rid of all three problems.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8268509, member: 7021420"] There are three things that have motivated this: [LIST=1] [*]TWF sucks. [*]Thematically disparate bonus actions often delay the game because players don't mentally map them together. The multiclassed Rogue-Warlock forgets he can't Hex [I]and[/I] Disengage the same round, because those two things don't feel related. It makes little thematic sense that a Ranger can't cast Healing Word the same round that he ordered his Companion to Disengage, but he [I]can[/I] cast Cure Wounds. [*]The bonus action is part of the general action economy, and this creates a psychological effect of having wasted part of one's turn if one has no bonus action. I have seen this again and again over the years, even with every experienced players. [/LIST] That last one is really noticeable to me. Nobody feels like they're being less effective by not being able to spend a Smite, a Sorcery Point, or a Lucky Die. They feel like not having a bonus action makes them less effective. Maybe the breaking point for me was a player who told me he really wanted to be a barbarian, but the class seemed weak because it didn't have a bonus action other than rage. So IMO, just throwing 90% of bonus actions into the "you can just do this" feature pile and revising the spellcasting rules a bit seems to me to get rid of all three problems. [/QUOTE]
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