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Deleting Bonus Actions
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<blockquote data-quote="Shiroiken" data-source="post: 8268524" data-attributes="member: 6775477"><p>Bonus actions are a quirk in 5E, as they hit the middle between the design of simplicity and rules balance. As is, bonus actions are mechanically balanced, forcing players to occasionally make choices between them. However, they don't quite fit into the otherwise simple rules 5E strives for. Because of this, people tend to overthink them.</p><p></p><p>There really aren't enough bonus actions to create an action economy issue like minor actions did in 4E. Minor actions in 4E were plentiful, and a significant part of the action economy, making it extremely desirable to use it every round. Most characters won't have a bonus action available every round, or even every combat. This means players really shouldn't fret about "wasting" their bonus action. All it really does is prevent a character from piling on a lot of "extras" every round, which both slows play an can create overpowered situations. My only real issue is that technically you should be able to perform a bonus action in place of an action, in those rare situations where you want to do so.</p><p></p><p>New players sometimes struggle with bonus actions, but that's true of a lot of things. DMs should help players avoid building characters that are bloated with bonus actions, just like they should with spellcasters and the concentration mechanic. Letting a new player take back a bonus action because they'd rather do a different one should normally be allowed. Players who insist on building characters with complicated bonus action interactions should learn the hard way on how they work, no matter how frustrating.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8268524, member: 6775477"] Bonus actions are a quirk in 5E, as they hit the middle between the design of simplicity and rules balance. As is, bonus actions are mechanically balanced, forcing players to occasionally make choices between them. However, they don't quite fit into the otherwise simple rules 5E strives for. Because of this, people tend to overthink them. There really aren't enough bonus actions to create an action economy issue like minor actions did in 4E. Minor actions in 4E were plentiful, and a significant part of the action economy, making it extremely desirable to use it every round. Most characters won't have a bonus action available every round, or even every combat. This means players really shouldn't fret about "wasting" their bonus action. All it really does is prevent a character from piling on a lot of "extras" every round, which both slows play an can create overpowered situations. My only real issue is that technically you should be able to perform a bonus action in place of an action, in those rare situations where you want to do so. New players sometimes struggle with bonus actions, but that's true of a lot of things. DMs should help players avoid building characters that are bloated with bonus actions, just like they should with spellcasters and the concentration mechanic. Letting a new player take back a bonus action because they'd rather do a different one should normally be allowed. Players who insist on building characters with complicated bonus action interactions should learn the hard way on how they work, no matter how frustrating. [/QUOTE]
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