Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Deleting Bonus Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fearsomepirate" data-source="post: 8268537" data-attributes="member: 7021420"><p>I have players I have gamed with for years who still forget that Action Surge doesn't take a bonus action, that the rogue can't disengage and dual strike the same round, that Lay on Hands is an Action, not a bonus action, that a dual-wielding Bard <em>can </em>use his Bardic Inspiration to apply extra damage to a target the same round he makes 3 attacks, but <em>can't </em>use it to inspire an ally, etc. From my standpoint, that's a design failure, not a player failure.</p><p></p><p>While walking around my neighborhood just now, waiting for my dog to deliver unto me his morning gift, it struck me that the only reason for the bonus action/cantrip rule seems to be so the Sorcerer can't dual-cast Fireball for the low, low cost of two sorcery points. Rather than my hackish casting time of "instantaneous," nearly all bonus action spells could have a casting time of 1 Reaction, with conditions in the spell itself. More often than not, the condition could simply be, "When you take your Action on your turn, as a Reaction, you may..." The fact that this allows the wizard to Misty Step and Fireball the same turn is <em>fine</em>.</p><p></p><p>The dual-fireball problem could simply be folded into the Quicken Spell description.</p><ul> <li data-xf-list-type="ul"><strong>Quickened Spell.</strong> When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to gain a second action. If you cast a spell with this second action, that spell must be a cantrip.</li> </ul></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8268537, member: 7021420"] I have players I have gamed with for years who still forget that Action Surge doesn't take a bonus action, that the rogue can't disengage and dual strike the same round, that Lay on Hands is an Action, not a bonus action, that a dual-wielding Bard [I]can [/I]use his Bardic Inspiration to apply extra damage to a target the same round he makes 3 attacks, but [I]can't [/I]use it to inspire an ally, etc. From my standpoint, that's a design failure, not a player failure. While walking around my neighborhood just now, waiting for my dog to deliver unto me his morning gift, it struck me that the only reason for the bonus action/cantrip rule seems to be so the Sorcerer can't dual-cast Fireball for the low, low cost of two sorcery points. Rather than my hackish casting time of "instantaneous," nearly all bonus action spells could have a casting time of 1 Reaction, with conditions in the spell itself. More often than not, the condition could simply be, "When you take your Action on your turn, as a Reaction, you may..." The fact that this allows the wizard to Misty Step and Fireball the same turn is [I]fine[/I]. The dual-fireball problem could simply be folded into the Quicken Spell description. [LIST] [*][B]Quickened Spell.[/B] When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to gain a second action. If you cast a spell with this second action, that spell must be a cantrip. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deleting Bonus Actions
Top