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<blockquote data-quote="ECMO3" data-source="post: 8268606" data-attributes="member: 7030563"><p>You can do everything except the extra attack at 6th level (3AT, 3 BS), to include the extra attack (which I edited in after you quoted) you need to be 9th level (3AT, 6 BS).</p><p></p><p>As far as damage, it is not nova for two reasons. first, it is two spells out of 7-8 he can cast at 6th level or 11-13 at 9th level. This means at 9th level it is an average expenditure for a battle. Second I was not focused on damage, but using it as an example of how many things could be done in a single turn. If I was focused on damage I would have used a different spell. for example substituting shadowblade for misty step after the flaming sphere attack would up damage substantially:</p><p></p><p>You would cast shadow blade for free as a third level spell (instead of misty step). If you do that damage on this turn is is 2d6 Fire + 6d8 SB + 1d6 weapon + 2d6 SA + 1d8 booming blade plus 15 dex. That is 22-96 if everything hits/save. That is an average of 59 points this turn and it is 52 on average every turn after the first turn, and does not include the extra 2d8 booming blade damage for the enemy moving and there are no penalties to the attack roll (as a matter of fact in dim light a lot of it will be at advantage). That takes 1-3rd and 1-2nd level spell that was presumably cast ahead of time.</p><p></p><p>A fighter using action surge with GWF will do on average 53.3 for one turn using action surge and no penalties. After that turn he will average 27. That accounts for rerolling 1s and 2s. It does not account for feats like GWM, but those come with a penalty to attack, which substantially lowers the damage that will land.</p><p></p><p>In any case the point is not damage per round. On top of beating a fighter, such a character is also getting advantage on acrobatics and AC, running around doing things with his mage hand and hiding or disengaging and he starts those things on the first turn and has them on every turn thereafter. On the current system, even with the persistent abilities it would take multiple turns to set up things like SB and bladesong and get those things all going and you are being penalized during this time by not hiding, disengaging or TWF while you are doing it.</p><p></p><p></p><p></p><p>Having an extra opportunity to land damage from things like collusus slayer, dreadful strike or gathered swarm will overcome this long term, especially since HM is limited by spell slots.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8268606, member: 7030563"] You can do everything except the extra attack at 6th level (3AT, 3 BS), to include the extra attack (which I edited in after you quoted) you need to be 9th level (3AT, 6 BS). As far as damage, it is not nova for two reasons. first, it is two spells out of 7-8 he can cast at 6th level or 11-13 at 9th level. This means at 9th level it is an average expenditure for a battle. Second I was not focused on damage, but using it as an example of how many things could be done in a single turn. If I was focused on damage I would have used a different spell. for example substituting shadowblade for misty step after the flaming sphere attack would up damage substantially: You would cast shadow blade for free as a third level spell (instead of misty step). If you do that damage on this turn is is 2d6 Fire + 6d8 SB + 1d6 weapon + 2d6 SA + 1d8 booming blade plus 15 dex. That is 22-96 if everything hits/save. That is an average of 59 points this turn and it is 52 on average every turn after the first turn, and does not include the extra 2d8 booming blade damage for the enemy moving and there are no penalties to the attack roll (as a matter of fact in dim light a lot of it will be at advantage). That takes 1-3rd and 1-2nd level spell that was presumably cast ahead of time. A fighter using action surge with GWF will do on average 53.3 for one turn using action surge and no penalties. After that turn he will average 27. That accounts for rerolling 1s and 2s. It does not account for feats like GWM, but those come with a penalty to attack, which substantially lowers the damage that will land. In any case the point is not damage per round. On top of beating a fighter, such a character is also getting advantage on acrobatics and AC, running around doing things with his mage hand and hiding or disengaging and he starts those things on the first turn and has them on every turn thereafter. On the current system, even with the persistent abilities it would take multiple turns to set up things like SB and bladesong and get those things all going and you are being penalized during this time by not hiding, disengaging or TWF while you are doing it. Having an extra opportunity to land damage from things like collusus slayer, dreadful strike or gathered swarm will overcome this long term, especially since HM is limited by spell slots. [/QUOTE]
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