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Deleting Bonus Actions
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<blockquote data-quote="NotAYakk" data-source="post: 8269320" data-attributes="member: 72555"><p>So, because I want them in one place, here are proposed rules:</p><p></p><p><span style="font-size: 22px"><strong>Bonus Action Unlimited</strong></span></p><p></p><p>On your turn you can do as many bonus actions as you want, with certain limits. Only one of your bonus actions can grant an attack, and for each class feature or feat you can only do one bonus action granted by it. So a Rogue's Cunning Action permits the Rogue to Dash or Disengage as a bonus action on their turn, not both, but it does not interfere with other Bonus Actions like two weapon fighting.</p><p></p><p>Bonus actions granted by all spells count as being granted by the same feature for this purpose; so only one bonus action granted by spells on a given turn, even if you have 2 spells that both let you take a bonus action for some purpose.</p><p></p><p>As an additional rule change, you can only cast 1 spell with a level of 1 or greater on a given turn, so you cannot cast a bonus action healing word and a cure wounds spell on the same turn. This replaces the complex and confusing rules around bonus action spellcasting.</p><p></p><p><strong>Examples:</strong></p><p>You are a level 2 fighter/level 3 sorcerer/level 6 bladesinger using two short swords.</p><p></p><p>You cannot quicken booming blade (bonus action) and use the two-weapon fighting feature, because both are bonus actions that grant an attack. Nor can you action surge then cast fireball twice, which you could do before this rule change.</p><p></p><p>You can, however, enter bladesong, quicken fireball, do an attack action where you booming blade and attack with a short sword, then bonus action two weapon fighting attack with your offhand short sword, second wind, action surge, then greenflame blade and do another short sword attack, all on the same turn.</p><p></p><p>Prior to this rule change the bladesong bonus action would block your TWF, quicken fireball and second wind abilities that turn. Of these, only TWF wasn't using "rest reset" resources, so while the nova is slightly higher, the total daily power budget doesn't change much.</p><p></p><p>Similarly, a Moon Druid 6/Berzerker 3 can wild shape, rage, frenzy and attack on the same turn. The next turn they can do a frenzied attack in their wildshape (they can't use the frenzied attack on the turn they frenzy, only because the rules for frenzy specifically disallow it).</p><p></p><p>A gloomstalker 5 using a pair of scimitars can move up, hunter's mark a foe, and attack 4 times on the first turn of combat. If the foe dies, they can even move the HM once to another target.</p><p></p><p>A Rogue 2 gets to dash or disengage every turn of combat. If they are two weapon fighting, they can move in, attack twice, then disengage and get out for free.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8269320, member: 72555"] So, because I want them in one place, here are proposed rules: [SIZE=6][B]Bonus Action Unlimited[/B][/SIZE] On your turn you can do as many bonus actions as you want, with certain limits. Only one of your bonus actions can grant an attack, and for each class feature or feat you can only do one bonus action granted by it. So a Rogue's Cunning Action permits the Rogue to Dash or Disengage as a bonus action on their turn, not both, but it does not interfere with other Bonus Actions like two weapon fighting. Bonus actions granted by all spells count as being granted by the same feature for this purpose; so only one bonus action granted by spells on a given turn, even if you have 2 spells that both let you take a bonus action for some purpose. As an additional rule change, you can only cast 1 spell with a level of 1 or greater on a given turn, so you cannot cast a bonus action healing word and a cure wounds spell on the same turn. This replaces the complex and confusing rules around bonus action spellcasting. [B]Examples:[/B] You are a level 2 fighter/level 3 sorcerer/level 6 bladesinger using two short swords. You cannot quicken booming blade (bonus action) and use the two-weapon fighting feature, because both are bonus actions that grant an attack. Nor can you action surge then cast fireball twice, which you could do before this rule change. You can, however, enter bladesong, quicken fireball, do an attack action where you booming blade and attack with a short sword, then bonus action two weapon fighting attack with your offhand short sword, second wind, action surge, then greenflame blade and do another short sword attack, all on the same turn. Prior to this rule change the bladesong bonus action would block your TWF, quicken fireball and second wind abilities that turn. Of these, only TWF wasn't using "rest reset" resources, so while the nova is slightly higher, the total daily power budget doesn't change much. Similarly, a Moon Druid 6/Berzerker 3 can wild shape, rage, frenzy and attack on the same turn. The next turn they can do a frenzied attack in their wildshape (they can't use the frenzied attack on the turn they frenzy, only because the rules for frenzy specifically disallow it). A gloomstalker 5 using a pair of scimitars can move up, hunter's mark a foe, and attack 4 times on the first turn of combat. If the foe dies, they can even move the HM once to another target. A Rogue 2 gets to dash or disengage every turn of combat. If they are two weapon fighting, they can move in, attack twice, then disengage and get out for free. [/QUOTE]
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