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Deleting Bonus Actions
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<blockquote data-quote="JiffyPopTart" data-source="post: 8269514" data-attributes="member: 4881"><p>Going back to one of the things mentioned in the OP....specifically the idea that optimizers feel left out if they don't ha e a BA available to exploit....</p><p></p><p>How about a fix that is just introducing an interesting set of generically accessable bonus actions?</p><p></p><p>I loved the "damage on a miss" feature for fighters in the playtest so I'd frequently use a BA that did the same on many classes.</p><p></p><p>Similarly maybe a BA for being hidden, going earlier on the first round of combat, or many of the other situations that gave bonuses in older editions ....</p><p></p><p>It would certainly add a layer of complexity to the game, but the bones of 5e can easily support that extra weight if your players wanted it.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8269514, member: 4881"] Going back to one of the things mentioned in the OP....specifically the idea that optimizers feel left out if they don't ha e a BA available to exploit.... How about a fix that is just introducing an interesting set of generically accessable bonus actions? I loved the "damage on a miss" feature for fighters in the playtest so I'd frequently use a BA that did the same on many classes. Similarly maybe a BA for being hidden, going earlier on the first round of combat, or many of the other situations that gave bonuses in older editions .... It would certainly add a layer of complexity to the game, but the bones of 5e can easily support that extra weight if your players wanted it. [/QUOTE]
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