Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Deleting Bonus Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8269972" data-attributes="member: 72555"><p>I'd claim that analysis paralysis is reduced if you can just do bonus actions.</p><p></p><p>And, I mean, the number of times I see someone who isn't a game playing fiend get bonus actions wrong is crazy. The fact that warpriest, shield bash, and spirtual weapon are mutually exclusive makes combat <em>slower</em>, and certain builds a trap.</p><p></p><p>With the restrictions above (no more than 1 attack, max 1 leveled spell/turn, maintain at most 1 spell, max 1 use of each feature) I think the potential for abuse from optimization is less than the benefit from simplifying things for non-crunchers.</p><p></p><p>Even the "do I have a bonus action" thing. There are basically 3 kinds of bonus actions</p><p></p><p>1) A resource you can expend.</p><p>2) Something you can do basically every turn.</p><p>3) Something that is triggered.</p><p></p><p>For someone who isn't crunching, the resource case -- well, you can remind a warpriest to use their extra attack and tick it off. Without the extra overhead "but only if you didn't healing word" it is <strong>simpler</strong>.</p><p></p><p>#2, well, with no contention, less crunchy players will learn faster. Every turn a Rogue dashes or disengages. They just do it. And with repetition brings memory.</p><p></p><p>For #3, those triggered ones are usually things like feats (shield master) or build choices (twf etc), and go off always or almost never.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8269972, member: 72555"] I'd claim that analysis paralysis is reduced if you can just do bonus actions. And, I mean, the number of times I see someone who isn't a game playing fiend get bonus actions wrong is crazy. The fact that warpriest, shield bash, and spirtual weapon are mutually exclusive makes combat [I]slower[/I], and certain builds a trap. With the restrictions above (no more than 1 attack, max 1 leveled spell/turn, maintain at most 1 spell, max 1 use of each feature) I think the potential for abuse from optimization is less than the benefit from simplifying things for non-crunchers. Even the "do I have a bonus action" thing. There are basically 3 kinds of bonus actions 1) A resource you can expend. 2) Something you can do basically every turn. 3) Something that is triggered. For someone who isn't crunching, the resource case -- well, you can remind a warpriest to use their extra attack and tick it off. Without the extra overhead "but only if you didn't healing word" it is [b]simpler[/b]. #2, well, with no contention, less crunchy players will learn faster. Every turn a Rogue dashes or disengages. They just do it. And with repetition brings memory. For #3, those triggered ones are usually things like feats (shield master) or build choices (twf etc), and go off always or almost never. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deleting Bonus Actions
Top